1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • ReFlex
    • November 30, 2007 at 3:52 PM
    • #261

    I want a bad guy car....

  • st0lve
    • November 30, 2007 at 4:40 PM
    • #262

    It should be black with flames

  • dux
    • November 30, 2007 at 6:29 PM
    • #263

    Or bright orange and black

    edit : I mean black, not white duuuuuuuuh

  • zaphod
    • November 30, 2007 at 7:51 PM
    • #264

    [Blocked Image: http://nimblebit.com/rodcolors.png]

    I could sit here all day and try out different colors but I should get back to doing some real work.

  • Bic-B@ll
    • November 30, 2007 at 7:55 PM
    • #265

    yeah, like adding fuzzy dice. get your ass moving

  • zaphod
    • November 30, 2007 at 9:22 PM
    • #266

    lol

  • Furyo
    • December 1, 2007 at 12:11 AM
    • #267

    Ok there's some serious marketing power with those. Who wants a plush 57 Chevy for his rear view mirror? That's just kick ass from start to finish

  • OL
    • December 1, 2007 at 9:52 PM
    • #268

    looks v. cool

  • Zeta
    • December 2, 2007 at 12:44 PM
    • #269

    this whole project is fantastic zaphod, full customization is a great idea as well. hope it plays as good as it looks

  • zaphod
    • December 3, 2007 at 10:41 PM
    • #270

    next kart, just finished modeling - gonna start unwrapping now.

    [Blocked Image: http://nimblebit.com/buggywire.png]

  • fonfa
    • December 4, 2007 at 12:01 AM
    • #271

    looking awesome. but why do you have the tail lights and those flat engine parts subdivided that way?

  • zaphod
    • December 4, 2007 at 12:32 AM
    • #272

    well, I normally use only 10 sides for circular stuff but the tail lights looked a little blocky with only 10 sides, and you are going to be staring at the back of this mostly so I wanted them to look nice and round. As for the flat part of the engine, I don't see anything incredibly wasteful . . . I could save a triangle or two by merging some verts.

  • zaphod
    • December 4, 2007 at 5:01 AM
    • #273

    ugh, texture tomorrow:

    [Blocked Image: http://nimblebit.com/kart006uv.png]

  • e-freak
    • December 4, 2007 at 2:57 PM
    • #274

    release the model as obj and make it a texturing contest and the winner is announced in the credits of the game

  • Minos
    • December 4, 2007 at 3:31 PM
    • #275

    Nice UV

  • zaphod
    • December 4, 2007 at 6:05 PM
    • #276

    me and Brian were actually talking the other day about making it totally open so anyone could make a custom skin / kart / wheels / etc and it would be viewable by everybody. Custom maps as well perhaps.

    So there could be a lot of competitions and stuff like that!

  • Bic-B@ll
    • December 4, 2007 at 6:12 PM
    • #277

    i guess ill have to add the fuzzy dice then

  • zaphod
    • December 4, 2007 at 7:10 PM
    • #278

    pic of the character with helmet and goggles:

    [Blocked Image: http://nimblebit.com/charshow.png]

  • zaphod
    • December 5, 2007 at 12:52 AM
    • #279

    [Blocked Image: http://nimblebit.com/kart006a.png][Blocked Image: http://nimblebit.com/kart006b.png]

    [Blocked Image: http://nimblebit.com/kart006show.png]

  • PogoP
    • December 5, 2007 at 1:02 AM
    • #280

    Awesome!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™