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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • Buddy
    • September 9, 2007 at 7:00 PM
    • #121

    Playing, but no sound or video, I will see if I have newest QT.

  • zaphod
    • September 9, 2007 at 7:06 PM
    • #122

    also try downloading it if you aren't already.

  • mjens
    • September 9, 2007 at 7:45 PM
    • #123

    I have a K-Lite Codec Mega Pack. It's a pack of all possible codecs with very cool player Media Player Classic and your movie works great with chillout music

  • zaphod
    • September 9, 2007 at 8:13 PM
    • #124

    the codec I used is H264 so there should be no issues if you have quicktime installed.

    Hehe, the music was the first mp3 I could find on the web for "winter mp3s"

    here is a youtube version, I hate youtube quality though.

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  • bitmap
    • September 9, 2007 at 10:01 PM
    • #125

    yeah. pretty cool stuff you got going on.

  • zaphod
    • September 10, 2007 at 2:15 AM
    • #126

    I put it on metacafe, the quality is a little bit better.

    http://www.metacafe.com/watch/811378/chill_mountain/

  • General Vivi
    • September 16, 2007 at 12:16 AM
    • #127

    map looks great man! keep up the good work

  • zaphod
    • September 24, 2007 at 3:27 AM
    • #128

    been a bit under the weather lately, not as many updates

    been doing some different hat/eyewear models and different eye/mouth textures to be swappable for racer customization. Been working on getting programmable shaders working in ogre which has been a bitch so far. I got a rim lighting shadrer half working though, and I think we will be able to have all the different parts of the character/kart/accessories have a color slider for further customization.

    [Blocked Image: http://marshmonkey.com/racer01.png][Blocked Image: http://marshmonkey.com/racer02.png]

    [Blocked Image: http://marshmonkey.com/racer03.png][Blocked Image: http://marshmonkey.com/racer04.png]

    [Blocked Image: http://marshmonkey.com/racer05.png][Blocked Image: http://marshmonkey.com/racer06.png]

    [Blocked Image: http://marshmonkey.com/racer07.png][Blocked Image: http://marshmonkey.com/racer08.png]

  • Erratic
    • September 24, 2007 at 4:11 AM
    • #129

    So cool, the monocle dude is my favorite, with the samurai coming in at a close second. Pun intended

  • jaboo224
    • September 24, 2007 at 4:15 AM
    • #130

    THIS IS GOKART!!!!!

  • st0lve
    • September 24, 2007 at 11:22 AM
    • #131

    the monodude is the idiot king

  • Ginger Lord
    • September 24, 2007 at 11:23 AM
    • #132

    Needs one with a bowler hat and cigar and a space suit "fishbowl" bubble helmet.

    Oh...and the stig as a special character.

    http://en.wikipedia.org/wiki/The_Stig

  • zaphod
    • September 25, 2007 at 7:20 AM
    • #133

    yea, there are so many potential great ideas for accessories, they are fun to make too since they only take 2 or 3 hours give or take to make.

  • NormySan
    • September 25, 2007 at 10:28 AM
    • #134

    Sweet stuff, i love em

  • Jenn0_Bing
    • September 26, 2007 at 7:23 PM
    • #135

    Wow, I'm loving those head options. This is shaping up nicely.

  • jaboo224
    • September 26, 2007 at 7:47 PM
    • #136

    Here are some ideas for some helmets if you need any

    Storm trooper speeder bike helmet

    http://images.buycostumes.com/mgen/merc ... r/1020.jpg

    Helicopter beanie hat

    http://www.iplayworld.com/images/propel ... ie_hat.jpg

  • zaphod
    • September 26, 2007 at 8:06 PM
    • #137

    there are literally a million cool ones you could make. Some ones I have slated:

    * big military general hat like this: http://www.thepeoplescube.com/images/So ... al_Hat.jpg

    * full metal jacket style soldier helmet with flowers/peace sign

    * old school big metal dive helmet

    * some cutsey animal style ones like this: http://slog.thestranger.com/files/2007/ ... d_frog.jpg

    frog, panda, etc

    * jester hat

    * knight helm

    * tiki mask like this: http://www.rattanparadise.com/tikimask.jpg

    really there is no plan though, I just sit down to do one and pick something that sounds good at the moment.

    had a work session last night, we spent more time tweaking the vehicle physics model and actually got it driving around half way "kart-ish". Spent a good amount of time studying mario kart and trackmania for what to add next (acceleration curve, camera system ideas). Once we got the kart driving somewhat I realized the western level needs to be about 4 times as large as I had guessed to not feel cramped driving on it, so I have some work to do re-scaling a lot of props and the mine in particular to look appropriate at the new scale. I probably need to re-create a couple textures at a higher-resolution as well.

    If work continues at a good pace I am thinking about starting some kind of development blog since there is a lot more going on besides WIP models.

  • e-freak
    • September 26, 2007 at 8:41 PM
    • #138

    textures in higher resolutions? why not give some work to your fellow mapcorians?

  • zaphod
    • September 26, 2007 at 8:46 PM
    • #139

    then what would I do!

  • Skjalg
    • September 27, 2007 at 1:27 AM
    • #140

    sit back and watch "One tree hill" ?

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