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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • bitmap
    • August 26, 2007 at 10:37 PM
    • #81

    i love you man

  • st0lve
    • August 26, 2007 at 10:58 PM
    • #82

    You should do a deserted island, which sandy dunes\beach, jungle part and an underground gave with a skull carved into the mountain enterance. Lava inside the cave muhahaha

  • zaphod
    • August 27, 2007 at 12:41 AM
    • #83
    Quote from st0lve

    You should do a deserted island, which sandy dunes\beach, jungle part and an underground gave with a skull carved into the mountain enterance. Lava inside the cave muhahaha

    I was actually thinking about something like that a few weeks ago after I watched the goonies which has some stuff in it like that. I have a lot of cool ideas for tracks, I just wish I could work on them all day instead of in my spare time.

  • General Vivi
    • August 27, 2007 at 1:07 AM
    • #84

    looking nice man . can't wait to see how this turns out.

  • OL
    • August 27, 2007 at 1:22 AM
    • #85

    what do the UVs look like for the road sections? does every road quad use the same piece of the skin?

  • zaphod
    • August 27, 2007 at 1:49 AM
    • #86

    the Uv's are one really long strip, so the only work you have to do is scale it vertically to change the tiling rate to whatever you want.

  • mjens
    • August 27, 2007 at 9:36 AM
    • #87
    Quote from zaphod

    the Uv's are one really long strip, so the only work you have to do is scale it vertically to change the tiling rate to whatever you want.

    Can you show it?

  • zaphod
    • August 29, 2007 at 7:10 AM
    • #88

    Not a whole lot of progress, some added geometry and tightened up some stuff.

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot20e6.jpg]

    you wanted to see the uv's

    [Blocked Image: http://content.imagesocket.com/thumbs/chilluvb7f.jpg]

    not really that exciting

  • Acumen
    • August 29, 2007 at 1:30 PM
    • #89

    wow, these links gave me some serious popups annoyance³

    i don't dare clickin them again

  • skdr
    • August 29, 2007 at 2:08 PM
    • #90
    Quote from Acumen

    wow, these links gave me some serious popups annoyance³i don't dare clickin them again

    http://www.mozilla.com/en-US/firefox/

    Great looking stuff Zaph!

  • zaphod
    • August 29, 2007 at 4:21 PM
    • #91

    edited the links, no more popups. I hate image hosts.

  • Acumen
    • August 29, 2007 at 6:45 PM
    • #92

    actually i used firefox

    new links work fine...

    absolutely love your work. i wish i had your texturing skills to texture my 2 race tracks

    i hope you'll release another video drivethrough of that track in the future !

  • st0lve
    • August 29, 2007 at 10:25 PM
    • #93

    So, you don't just apply each section onto a 256\512 (or whatever), you actually UV map the entire level onto a single texture map? I didn't understand that UV at all

  • zaphod
    • August 29, 2007 at 10:53 PM
    • #94

    when you extrude the road along a curve the uv's are uniformly generated in one long strip, all I do is apply the road texture to it and stretch the whole long section of repeating uv's to whatever tiling rate I want. As far as the snow, it's all just planar mapped to tile. Almost all of my textures tile, so there really isn't much UV work to do, just like in hammer. The only things I create skinned unique texture maps for are for individual props.

  • st0lve
    • August 29, 2007 at 11:17 PM
    • #95

    Ah you just set the tiling in Maya\Max to like 10, 20 or whatever needed to make it look right? Makes perfect sense now.

  • zaphod
    • August 29, 2007 at 11:19 PM
    • #96

    in essence, yes.

  • zaphod
    • September 4, 2007 at 6:59 AM
    • #97

    spent a good amount of time on chill mountain this weekend, I have most of the landscape fleshed out, soon comes the fun part of placing props! I also fleshed out the tunnel.

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot3179.jpg]

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot4a83.jpg]

    gotta do that bridge!

  • st0lve
    • September 4, 2007 at 10:25 PM
    • #98

    you are so awesome

  • zaphod
    • September 4, 2007 at 10:53 PM
    • #99

    <3

  • Jenn0_Bing
    • September 4, 2007 at 11:01 PM
    • #100

    Yeah, it's looking better and better .

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