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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • Rick_D
    • May 19, 2007 at 7:28 PM
    • #21

    you want someone to do some level design? I'd love to have a go at some cartoony stuff ;D

  • OL
    • May 20, 2007 at 9:26 PM
    • #22

    i like it, old buddy

  • von*ferret
    • May 21, 2007 at 7:04 PM
    • #23

    zaphod's never made a game! LOL

    jk, I like the style of where you're going.

  • zaphod
    • May 23, 2007 at 7:21 AM
    • #24

    ok, finally got a little suited up driver in there.

    [Blocked Image: http://marshmonkey.googlepages.com/kartshot3.jpg]

    I'm imagining the player being able to choose between different colors for the kart, suit, and helmet. Next up: rigging the guy and doing left turn, right turn, and wipeout/celebration anims.

  • Spellbinder
    • May 23, 2007 at 1:57 PM
    • #25

    Great stuff! I want to drive one!

  • twiz
    • May 23, 2007 at 3:27 PM
    • #26

    lookin good zap

  • bartollo
    • May 23, 2007 at 10:59 PM
    • #27

    what do U think zaphod?

    [Blocked Image: http://xs215.xs.to/xs215/07214/cool_zaphods_gokart_smalledit.jpg]

    b.

  • zaphod
    • May 24, 2007 at 1:13 AM
    • #28

    wow, you put a lot of work into that

    I think it's a great idea, I was thinking of having a transparent mesh floating just above the hood or other places like you are showing and be able to swap out decals on that. would be an easy way to customize the cart and still be able to select different color combos.

  • bartollo
    • May 24, 2007 at 1:38 AM
    • #29
    Quote from zaphod

    wow, you put a lot of work into that I think it's a great idea, I was thinking of having a transparent mesh floating just above the hood or other places like you are showing and be able to swap out decals on that. would be an easy way to customize the cart and still be able to select different color combos.

    1h of my life for U sir

    i've notice right wheels using reversed tire texture or it's just me?

  • zaphod
    • May 24, 2007 at 2:59 AM
    • #30

    wow, you have a sharp eye!

  • bartollo
    • May 24, 2007 at 7:01 AM
    • #31
    Quote from zaphod

    wow, you have a sharp eye!

    b.

  • ifO
    • May 24, 2007 at 5:05 PM
    • #32

    Can you re-host that not on imagewank bartollo. I can't see it?

    http://xs.to

    edit: k, it eventually loaded on my other computer.

  • hessi
    • May 24, 2007 at 5:17 PM
    • #33

    i really hate it when people try to add depth of field onto images that do not need it. especially when it is badly done. you should better grab some physics books and read the chapters about optical systems!

    to the kart:

    the texture still lacks of details. even if you apply some planar transparent polygons above it could need some dirt or dust or maybe some drills and vents. i still don't like the proportion of the exhausts.

  • bartollo
    • May 24, 2007 at 7:22 PM
    • #34

    ifO - re-hosted

    about that imageshack - it's doing very badly those days

    Quote from hessi

    i really hate it when people try to add depth of field onto images that do not need it. especially when it is badly done. you should better grab some physics books and read the chapters about optical systems!

    lol hessi, i had optical theory on my photo lessons since 2001, so i know a lot about optic and perspective also a have highest grade on my technical drawning lessons, but Your right, it's badly done :wink: just for fun

    b.

  • Minos
    • May 24, 2007 at 7:33 PM
    • #35

    Very cool stuff, as always zappy <3

  • Rick_D
    • May 24, 2007 at 7:39 PM
    • #36

    i am better than you i have large penis made of awesome

  • hessi
    • May 24, 2007 at 7:43 PM
    • #37
    Quote from bartollo

    ifO - re-hostedabout that imageshack - it's doing very badly those days

    lol hessi, i had optical theory on my photo lessons since 2001, so i know a lot about optic and perspective also a have highest grade on my technical drawning lessons, but Your right, it's badly done :wink: just for fun

    b.

    this doesnt change the fact that your painted dof is not correct and looks weird. oh and btw: grades tell shit about personal skills. i got 3.7 in my first math test at uni. in the second one i hat a 1.0 (which is the best you can achieve). oh and btw: i am currently teaching students how to deal with cameras. explaining those effects.

    well. enough of bitching around. i gave my two cents.

  • bartollo
    • May 24, 2007 at 8:14 PM
    • #38

    Yeah, grades tell nothing about personal skills, but they can gave a image of it i think. i believe Your a good teacher, so let's end this discussion. :wink:

    i said it's badly done;) some times it's good to blur some things to put focus on another, in this case on go-kart. - it's art thory :wink: but yes, sometimes it doesn't working.

    b.

  • hessi
    • May 24, 2007 at 8:26 PM
    • #39

    ok

    btw: if you want to make a faked DOF: render a deph map and try to use it as a selection mask in photoshop and then blur with the mask maybe you would need to make some color selections to only blur at specific depth ranges.

  • bartollo
    • May 24, 2007 at 8:37 PM
    • #40
    Quote from hessi

    ok btw: if you want to make a faked DOF: render a deph map and try to use it as a selection mask in photoshop and then blur with the mask maybe you would need to make some color selections to only blur at specific depth ranges.

    thx

    b.

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