i love you man
go-kart model
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You should do a deserted island, which sandy dunes\beach, jungle part and an underground gave with a skull carved into the mountain enterance. Lava inside the cave muhahaha

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Quote from st0lve
You should do a deserted island, which sandy dunes\beach, jungle part and an underground gave with a skull carved into the mountain enterance. Lava inside the cave muhahaha

I was actually thinking about something like that a few weeks ago after I watched the goonies which has some stuff in it like that. I have a lot of cool ideas for tracks, I just wish I could work on them all day instead of in my spare time.
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looking nice man . can't wait to see how this turns out.
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what do the UVs look like for the road sections? does every road quad use the same piece of the skin?
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the Uv's are one really long strip, so the only work you have to do is scale it vertically to change the tiling rate to whatever you want.
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Not a whole lot of progress, some added geometry and tightened up some stuff.
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot20e6.jpg]
you wanted to see the uv's
[Blocked Image: http://content.imagesocket.com/thumbs/chilluvb7f.jpg]
not really that exciting
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wow, these links gave me some serious popups annoyance³
i don't dare clickin them again

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Quote from Acumen
wow, these links gave me some serious popups annoyance³i don't dare clickin them again

http://www.mozilla.com/en-US/firefox/
Great looking stuff Zaph!
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edited the links, no more popups. I hate image hosts.
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actually i used firefox

new links work fine...
absolutely love your work. i wish i had your texturing skills to texture my 2 race tracks

i hope you'll release another video drivethrough of that track in the future !
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So, you don't just apply each section onto a 256\512 (or whatever), you actually UV map the entire level onto a single texture map? I didn't understand that UV at all

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when you extrude the road along a curve the uv's are uniformly generated in one long strip, all I do is apply the road texture to it and stretch the whole long section of repeating uv's to whatever tiling rate I want. As far as the snow, it's all just planar mapped to tile. Almost all of my textures tile, so there really isn't much UV work to do, just like in hammer. The only things I create skinned unique texture maps for are for individual props.
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Ah you just set the tiling in Maya\Max to like 10, 20 or whatever needed to make it look right? Makes perfect sense now.
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in essence, yes.
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spent a good amount of time on chill mountain this weekend, I have most of the landscape fleshed out, soon comes the fun part of placing props! I also fleshed out the tunnel.
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot3179.jpg]
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot4a83.jpg]
gotta do that bridge!
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you are so awesome
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Yeah, it's looking better and better
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