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Argh, corrupt .vmf

  • dux
  • May 8, 2007 at 11:45 AM
  • dux
    • May 8, 2007 at 9:48 PM
    • #21

    The .wad files are there from me testing some ideas it's nothing to pay much attention to.

    Nice ifo

  • ifO
    • May 8, 2007 at 10:06 PM
    • #22

    Okay, upon experimenting with the original file a bit more, turns out its a perfectly valid .map file except for two missing '{' braces:

    Change the top of the file to:

    Quote

    {

    "classname" "worldspawn"

    "skyname" "sky_day01_01"

    "maxpropscreenwidth" "-1"

    "detailvbsp" "detail.vbsp"

    "detailmaterial" "detail/detailsprites"

    "mapversion" "360"

    "wad" "\documents and settings\oli\desktop\nw\nw.wad;\steam\steamapps\[email protected]\half-life\nsp\ns.wad"

    {

    ( -288 -304 128 ) ( -288 -272 128 ) ( -240 -272 128 ) PK01/PK01_PANEL01A [ 1 0 0 0 ] [ 0 -1 0 -64 ] 0 0.25 0.25

    ...

    Display More

    ... and then rename to .map. However I've still only loaded it in Hammer 3.5 and not Source (it crashes if you try loading directly into 4.0).

    My internet's being screwy at the moment so I can't access the Valve wiki or anything to see how to convert brushwork from Hammer 3.5 to 4.0. But I'm sure you can give that a shot now

  • Sentura
    • May 8, 2007 at 11:00 PM
    • #23

    You can save it as a .rmf file, then load it up with hammer 4.0

  • ifO
    • May 8, 2007 at 11:49 PM
    • #24

    Ah of course, duh. Well there you go then. vmf -> map -> rmf -> vmf again.

  • NykO18
    • May 9, 2007 at 12:03 AM
    • #25

    What an epic adventure..

  • Gorion
    • May 9, 2007 at 9:39 AM
    • #26

    hehe, should be some sort of comic made of this

    The adventures of hammer screwing things up

  • ⌐■_■
    • May 9, 2007 at 7:44 PM
    • #27

    This thread just delivered.

  • JamesL
    • May 9, 2007 at 9:19 PM
    • #28

    Moral: Always listen to Hessi

  • ifO
    • May 9, 2007 at 9:36 PM
    • #29

    ? c&p-ing into the vmf would have achieved nothing in this case.

    Still be interested to know how this happened, dux did you accidently load the file into hammer 3.5?

    If not it suggests hammer 4.0 uses the old .map format in some way and did very weird stuff when it crashed out?

  • dux
    • May 10, 2007 at 1:08 PM
    • #30

    No, I loaded up hl2dm to check the map out, came back to hammer and I got anal raped by a memory crash.

  • MJ
    • June 4, 2007 at 2:42 AM
    • #31

    source sux

  • e-freak
    • June 4, 2007 at 3:07 PM
    • #32

    thanks for that neccesary and helpfull comment in a currently fully alive thread

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