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Competition: HL2DM 1024-unit Official Entries

  • von*ferret
  • April 29, 2007 at 9:22 PM
  • Defrag
    • May 10, 2007 at 4:21 AM
    • #241

    I don't have time to check out all the maps so I shan't be voting, but the quality level is through the roof. I took a look at weaver as it was so distinctive and it's one of those maps that makes me green with envy because I wish I had made it.

  • Kakburk
    • May 10, 2007 at 6:45 AM
    • #242
    Quote

    especially when the people here are aiming at working proffesionally in the industry.

    With me as an exception. :roll: Studying to become a construction worker, and I prefer drawing before mapping. Mapping's just a hobby to me. :roll:

    :\ Dunno if I'm able to vote, as I've stated earlier I haven't had enough time to test all the maps but if I should vote on someones map which I've tested I'ld say Reno's map'ld get the top score for visuals. ;P The lightning on the map is wunderbar. And I'm not sure. I kind of liked Postoffice, it was one of the few maps I tried with other players actually. :F

  • Dodger
    • May 10, 2007 at 9:34 AM
    • #243

    vote honestly then ever

  • Rick_D
    • May 10, 2007 at 10:21 AM
    • #244

    Weaver looks ok and feels pretty roomy for the space but it's very disconnected when it comes to theme. It's like "here's an underground sewer, and another sewer thing; and oh look it's a weird lobby/office crossover". Just feels broken.

  • Sentura
    • May 10, 2007 at 4:33 PM
    • #245

    i agree

    i voted tobor because clearly it's the map that plays the best gameplay wise

  • 22g|hooligan|uk
    • May 10, 2007 at 4:44 PM
    • #246

    Tobor for me too

    The flow and gameplay of this map is spot on,nice one.

    weaver would've got me vote,but the RPG just mullers the playability of it...shame

  • Gorion
    • May 10, 2007 at 4:47 PM
    • #247

    i voted for grace

    but weaver and tobor are also very good

  • Rick_D
    • May 10, 2007 at 4:59 PM
    • #248

    "I disagree with how things have been run."

    I voted grace by the way - minimal, great use of space, no spawn killing, superb layout.I voted on gameplay and use of space, not screenshots ;D

  • Rokusho39
    • May 10, 2007 at 5:16 PM
    • #249

    Any particular reason why all the poll has everything listed twice?

    Still, incredible map pack, I'll auume this will be pimped on virtually every mapping site about?

  • insta
    • May 10, 2007 at 5:33 PM
    • #250
    Quote from Rokusho39

    Any particular reason why all the poll has everything listed twice?Still, incredible map pack, I'll auume this will be pimped on virtually every mapping site about?

    Nah, most likely not

  • Buddy
    • May 10, 2007 at 5:34 PM
    • #251

    Voted on RocketSilo, despite that too much spawns are on the lowest level, the map is still quite fun

  • MrBaracuda
    • May 10, 2007 at 5:43 PM
    • #252

    Kakburg and Mamus need to be clubbed like a seal btw

  • Rokusho39
    • May 10, 2007 at 5:57 PM
    • #253
    Quote from insta

    Nah, most likely not

    *Grabs purple feathered hat and pimpcane*

  • Kakburk
    • May 10, 2007 at 7:14 PM
    • #254
    Quote from MrBaracuda

    Kakburg and Mamus need to be clubbed like a seal btw

    *Runs away in fear* (ahemn... spam? )

  • Buddy
    • May 10, 2007 at 8:56 PM
    • #255

    So ... what's the next competition?

  • insta
    • May 10, 2007 at 8:59 PM
    • #256
    Quote from buddy the designer

    So ... what's the next competition?

    5 minutes of singleplayer gameplay made in 2-3 weeks!

  • insta
    • May 10, 2007 at 9:00 PM
    • #257

    Evert says : "It would be cool with a hold the fort/bossfight singleplayer map contest"

    Small area, cool gameplay.

  • FMPONE
    • May 10, 2007 at 9:07 PM
    • #258

    I think we should avoid singeplayer personally, if this contest has shown us anything its that people don't have the time to take a close look at each map closely beyond screenshots and a quick run around (especially not for the entire duration of a single player mission), singeplayer would require that almost as a matter of fact.

    Besides, singleplayer maps are an enormous amount of work, I doubt people would be able to make nearly enough content in a matter of weeks.

  • Buddy
    • May 10, 2007 at 9:13 PM
    • #259

    I actually like the idea, extend it to, say 2 months (why not), give us ability to put some custom content in ... SP map contest would be damn fine.

  • von*ferret
    • May 10, 2007 at 9:21 PM
    • #260

    Please leave this thread for commenting on the current contest, another thread will be provided.

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