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Competition: HL2DM 1024-unit Official Entries

  • von*ferret
  • April 29, 2007 at 9:22 PM
  • Buddy
    • May 1, 2007 at 1:06 AM
    • #61

    He's on drugs, ignore him.

  • JeanPaul
    • May 1, 2007 at 1:48 AM
    • #62

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

    "Too many t-juncs to fix up!"

    Dumb ass fucking source.

  • FMPONE
    • May 1, 2007 at 1:55 AM
    • #63
    Quote from JeanPaul

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"Too many t-juncs to fix up!"

    Dumb ass fucking source.

    HYUMMMMMMM sounds fish-y boeyz

    [Blocked Image: http://tobkes.othellomaster.com/images/face_suspicious.jpg]

  • Zeta
    • May 1, 2007 at 1:55 AM
    • #64

    so now i have to setup my weapon spawns in 3 hours and i cant even remember how to do that

  • ⌐■_■
    • May 1, 2007 at 2:12 AM
    • #65

    Ok! I'll configure Worldcraft tonight, and I'll see what I can come up with! Doesn't seem too hard.

  • Buddy
    • May 1, 2007 at 2:21 AM
    • #66

    lol killertomato.

    I personally now will set up hint brushes and other optimization shit and submit hour or so before the deadline.

  • KungFuSquirrel
    • May 1, 2007 at 2:56 AM
    • #67
    Quote from ReNo

    The thought of you entering struck such fear into his heart, Ferret - he only did what he had to. On that note, when's your entry landing Squirrel?

    Lies, I tried my hardest to convince him to enter!

    However, my entry won't be arriving by the deadline Map started having issues and I just couldn't justify staying up working on it when I've got work (and a first-thing meeting) the next day. I'd have pulled it off if my parents hadn't been here last weekend. Still going to finish it though.

    Has been quite the fun journey re-learning Hammer more in-depth and actually getting things up and running. And quite the embarrassment, too; a combination of a few things I was used to from 3.4 and a few things I was used to from Radiant led me to send the rmf to a buddy at Valve... only to find out I had a leak. selfEsteem--;

  • von*ferret
    • May 1, 2007 at 2:58 AM
    • #68

    boo, you got 3 hours.

  • KungFuSquirrel
    • May 1, 2007 at 2:59 AM
    • #69

    what happened to 10pm cst? it's 9!

    Plus, Gears date with former Raven buddies. You're not skimping out on us, are you?

  • von*ferret
    • May 1, 2007 at 3:01 AM
    • #70

    i thought the deadline was midnight... oh well. Yes I'll be joining the gears bash.

  • JeanPaul
    • May 1, 2007 at 3:04 AM
    • #71

    So, I cant get my map to compile. Fucking Lame.

  • Zeta
    • May 1, 2007 at 3:05 AM
    • #72

    i should be done in about an hour and a half thank god

  • FMPONE
    • May 1, 2007 at 3:10 AM
    • #73
    Quote from KungFuSquirrel

    \ I was used to from Radiant led me to send the rmf to a buddy at Valve... only to find out I had a leak. selfEsteem--;

    Haha Good story

    Lookin forward to all the entires ALL OF THEM even people who can't compile properly >; D

    Quote from JeanPaul

    Here is a shot if I don't get it to work in the next 2 hours.[Blocked Image: http://img177.imageshack.us/img177/7731/scr15abcf70ju4.th.jpg]

    ah not bad

  • JeanPaul
    • May 1, 2007 at 3:11 AM
    • #74

    Here is a shot if I don't get it to work in the next 2 hours.

    [Blocked Image: http://img177.imageshack.us/img177/7731/scr15abcf70ju4.th.jpg]

  • Buddy
    • May 1, 2007 at 3:20 AM
    • #75

    JP, You're really on drugs.

  • JeanPaul
    • May 1, 2007 at 3:27 AM
    • #76

    I have put a lot of effort into this, anyone want to help me please?! Or possibly give me more time to work on this?

  • FMPONE
    • May 1, 2007 at 3:44 AM
    • #77

    Too many T-junctions happened when I used an absurd amount of func_details on my map, try just being very selective with your use of detail brushes, if there is a cluster fuck area then move the brushes to world. If that still doesn't work, move all of them to world and if that still doesn't work copy and paste all the geometry with ignore groups on into another map and then try to compile.

    BUT YEAH YOU'RE PRETTY MUCH FUCKED UNLESS SOMEONE SMARTER THAN ME COMESSS

  • JeanPaul
    • May 1, 2007 at 3:49 AM
    • #78

    Well, I haven't done ANY func_detailing yet, and so I did a BSP only compile to test my ladders and I get this error. So, I selected the whole map and tied EVERYTHING to a func_detail (just to test, I wasnt going to do that in the final version) and well, I still get that t-junc error. So I downloaded Taz00's custom batch compiler to disable t-juncs (didnt feel like doing it in the expert compile options mode) and I get past t-juncs in BSP and now I get a "too many portal verts" error. So I went to interloper's error page to see how to get rid of that and it said

    Quote

    "Reduce this number by reducing portals, which can be done by tying world brushes to entities like func_detail."

    But you can obvliously see that I have already done that. So pretty much I am fucked in all directions, anyone have any advice on any possible solutions?!

  • MaMuS_lol
    • May 1, 2007 at 4:32 AM
    • #79

    So, I'm releasing my map, but it's with -fast vis.

    I've paused the VIS programa (so, I won't lose what it have done) and compiled one with the -fast parameter.

    I Hope I can change my map when the full compiled version is done... is it ok?

    Anyway, my map:

    yanked

  • JeanPaul
    • May 1, 2007 at 4:40 AM
    • #80

    No light bounces :/

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