1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Mini Challenges

Competition: HL2DM 1024-unit Official Entries

  • von*ferret
  • April 29, 2007 at 9:22 PM
  • JeanPaul
    • April 30, 2007 at 11:04 PM
    • #41

    I AM GOING TO FINISH, JUST GIVE ME A FEW HOURS

  • OnboardError
    • April 30, 2007 at 11:11 PM
    • #42

    yanked

    I have no photoshop to resize these atm mines corrupt... ifs someone can please adjust the sizes pls do it

  • Rick_D
    • April 30, 2007 at 11:22 PM
    • #43

    [edit] edit edit edit

  • von*ferret
    • April 30, 2007 at 11:32 PM
    • #44

    Then we're understanding each other. Game play is the only reason a map should be voted on. Visuals are nice but game play is #1. The reason for this thread is to enforce the deadline and make sure the contest does not meander.

  • Zeta
    • April 30, 2007 at 11:35 PM
    • #45

    so when is the deadline, 5 hours?

  • von*ferret
    • April 30, 2007 at 11:37 PM
    • #46

    5.5 hours by my watch.

  • Rick_D
    • April 30, 2007 at 11:46 PM
    • #47

    Ok a quick update due to requests (and the fact I had two official maps in the cycle - I don't play DM so I didn't know any better ;D)

    These maps are running on the server:

    dm_asgar

    dm_tobor

    dm_capricious

    dm_tyr

    dm_conscript

    dm_rocketsilo

    dm_grace

    dm_northfacility

    dm_postoffice

    dm_repeater

    Password is:

    mapcore

    Rounds:

    15 minutes or 100 kills

    Grab the current maps here (server d/l is a little slow):

    http://rick.abort-n-stuff.com//Misc/www ... %20%231.7z

  • ReNo
    • April 30, 2007 at 11:54 PM
    • #48

    yanked

  • FMPONE
    • May 1, 2007 at 12:00 AM
    • #49

    thats just brilliant stuff reno

  • MaMuS_lol
    • May 1, 2007 at 12:09 AM
    • #50

    Mine is compiling

    Edit: Wow Reno, this architecture is really eye candy

    I Hope the full VIS finish's soon...

  • von*ferret
    • May 1, 2007 at 12:12 AM
    • #51

    5.75 hours to compile. Thanks for getting the server rocking rick.

  • JeanPaul
    • May 1, 2007 at 12:17 AM
    • #52
    Quote from von*ferret

    5.75 hours to compile. Thanks for getting the server rocking rick.

    What?

  • FMPONE
    • May 1, 2007 at 12:24 AM
    • #53
    Quote from JeanPaul

    What?

    Rick_d has started a server for the maps (see his post above), and if I understand correctly von ferret's map is taking 5.75 hours to compile

  • JeanPaul
    • May 1, 2007 at 12:27 AM
    • #54

    Heh, I really hope thats not VVIS

  • KungFuSquirrel
    • May 1, 2007 at 12:30 AM
    • #55

    I think ferret was saying you have 5 3/4 hours to compile and upload your maps.

  • von*ferret
    • May 1, 2007 at 12:32 AM
    • #56

    yeah you dont honestly think that I entered to you, oh you're silly. Kung Fu Squirrel convinced me not to enter the contest.

  • ReNo
    • May 1, 2007 at 12:41 AM
    • #57

    The thought of you entering struck such fear into his heart, Ferret - he only did what he had to. On that note, when's your entry landing Squirrel?

  • FMPONE
    • May 1, 2007 at 12:41 AM
    • #58
    Quote from von*ferret

    yeah you dont honestly think that I entered to you, oh you're silly. Kung Fu Squirrel convinced me not to enter the contest.

    you... bastarddddd...

  • mabufo
    • May 1, 2007 at 12:58 AM
    • #59

    The maps look great everyone. Cheers all around.

  • JeanPaul
    • May 1, 2007 at 1:03 AM
    • #60

    Now reaching 4000 solids.....

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  2. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  4. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  5. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  6. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  8. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  9. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  10. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM

Users Viewing This Thread

  • 11 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™