1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Mini Challenges

Competition: HL2DM 1024-unit Official Entries

  • von*ferret
  • April 29, 2007 at 9:22 PM
  • 22g|hooligan|uk
    • April 30, 2007 at 7:09 PM
    • #21
    Quote from Spellbinder

    For some reason i can´t dl Gorion and nexus map

    just type in the 3 letter code at the top,then click download.It will then download after 45 seconds or so

  • Spellbinder
    • April 30, 2007 at 7:12 PM
    • #22

    What? What 3 letter and click what download? I click the link and all i get is a blank page.

    NM it worked in Internet Explorer.

  • Zeta
    • April 30, 2007 at 7:27 PM
    • #23

    given up fighting a couple of lighting issues, finishing my skybox now

  • the0rthopaedicsurgeon
    • April 30, 2007 at 8:23 PM
    • #24

    yanked!

  • FMPONE
    • April 30, 2007 at 8:24 PM
    • #25

    Thats brilliant work man, congrats on the release. Will get some proper playing on later

    Is the white on red letter symbol thing in the first screenshot a custom texture?

  • Zeta
    • April 30, 2007 at 8:27 PM
    • #26

    oh snap caught out

  • the0rthopaedicsurgeon
    • April 30, 2007 at 8:33 PM
    • #27
    Quote from FMPONE

    Is the white on red letter symbol thing in the first screenshot a custom texture?

    I used sprite textures on brushes cut to the right shape. The whole thing's based on this, and since I'd used the stock poster decals too much, I copied that one instead.

  • FMPONE
    • April 30, 2007 at 8:41 PM
    • #28
    Quote from the0rthopaedicsurgeon

    I used sprite textures on brushes cut to the right shape. The whole thing's based on this, and since I'd used the stock poster decals too much, I copied that one instead.

    Good stuff man, great ref too

  • JeanPaul
    • April 30, 2007 at 8:57 PM
    • #29

    Alright, I am trying really hard to get it done by tonight. I WILL TRY MY BEST NIGGAS

  • Buddy
    • April 30, 2007 at 9:16 PM
    • #30

    So guys, how much hours is left? I'm confused about which timezone should I fallow... I'm nearly done.

  • von*ferret
    • April 30, 2007 at 9:27 PM
    • #31

    CST, its 3:30 pm here.

  • Buddy
    • April 30, 2007 at 9:31 PM
    • #32

    Ah! Very good, since here it's arleady 10.30 pm . Thx Von*Ferret.

  • JeanPaul
    • April 30, 2007 at 10:29 PM
    • #33

    Um, I need a lot more time, can I get it in by around 12am Eastern time?

  • JeanPaul
    • April 30, 2007 at 10:44 PM
    • #34

    Thats fucking awesome.

    Meanwhile, I approach 3000 solids.......

  • Sentura
    • April 30, 2007 at 10:48 PM
    • #35

    Hey ferret, i think you should post the server and ftp info if rick doesnt do it. we owe to these people who have been thinking about gameplay for a MONTH to see what they really have to offer, rather than just looking at bland screenshots. Seriously, dont you think they feel insulted? I know I would.

  • Dodger
    • April 30, 2007 at 10:50 PM
    • #36

    Peris Powns

  • Rick_D
    • April 30, 2007 at 10:52 PM
    • #37

    OBTW ferret, don't know if you noticed this:

    Quote

    Ok ladies and gentlemen; once you've finished your map completely and utterly upload it here:ftp://[email protected]

    You have read and write access but you cannot overwrite previous versions of your map so _only_ upload it on or after the deadline and when you are completely happy with your bsp. If you somehow fuck this up then contact me and I will have to do it manually, but I'll curse the air you breathe if I have to do it. Oh no not the fist!

    The server is also up and running at the moment, it's been left open to all to generate a little publicity for the hosts and mapcore.net. However once we have all the maps uploaded we'll password the server and give the information in the "final entry" threads.

    IP: 195.242.239.13:27015

    The name of the server is http://www.mapcore.net HL2DM Competition | Phoenix-servers.co.uk

    Just to give you a run down on the settings the server is running:

    timelimit: 10 mins per map

    100 tickrate

    default everything else

    If you have any requests/suggestions get in touch and we'll try and get it sorted out before the deadline. Don't come shouting about something on the actual day because it'll most likely be too late and I'll once again curse the air you breathe.

    What day do you want to hold the test on?

    I would like to suggest that we have a mapper only test and voting, and then get some general pubbers/non mappers to test it and get them to vote as well and do an average score so we get the full range of opinions. With 10 mins per map I think that is feasible.

    Display More

    From the rules laid out by the competition starter:

    Quote

    - Play area must be contained within one 1024x1024 grid block- Stock Half-Life 2 Content only

    - Only original maps specifically made for this contest (no recycling)

    - Focus on proper Deathmatch gameplay, this is not a 'scene' contest, but make it as pretty as you want

    From other entrants:

    Quote

    Are we going to have a map core DM frag fest to test everyones work? Because its one thing to download these maps and rate them off pics and single player... and its something else to really play it and see the dynamic of what we build.

    Quote

    Yes, exacly, it's what I was thinking. We need a server with all our maps and play them before any voting.

    And the playtest seemed to be overall 'voted' for that we hold it on Saturday and Sunday to allow all people's to play (time zones, you know, the rest of the world an' stuff).

    So, k.

  • von*ferret
    • April 30, 2007 at 10:58 PM
    • #38
    Quote from Sentura

    Hey ferret, i think you should post the server and ftp info if rick doesnt do it. we owe to these people who have been thinking about gameplay for a MONTH to see what they really have to offer, rather than just looking at bland screenshots. Seriously, dont you think they feel insulted? I know I would.

    You need to chill. No where did I say gameplay is not important or things should not be judged.

    As for you Rick, I'll put that stuff on the front page. I am simply enforcing deadlines to enter the contest. Not trying to take credit for 'starting the contest'

  • Rick_D
    • April 30, 2007 at 11:03 PM
    • #39

    Not implying credit-taking, just making sure that we actually do what is wanted by the people who entered the contest and by the thread-starter who was implicit that gameplay should be a major element.

  • Spellbinder
    • April 30, 2007 at 11:04 PM
    • #40

    Thats not really a problem is it? When the time is up there will be no more maps added to this thread and can´t be voted on!? Even if we have time after that to playtest and vote and stuff.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™