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Uni Animation

  • tomdon
  • April 16, 2007 at 9:18 PM
  • Rick_D
    • April 18, 2007 at 8:12 PM
    • #21

    don't just stand there, come in!

  • tomdon
    • April 18, 2007 at 9:03 PM
    • #22

    Trying out a few tweaks:

    [Blocked Image: http://tomdon.net/images/beams.jpg]

  • Dodger
    • April 18, 2007 at 11:27 PM
    • #23
    Quote from Rick_D

    don't just stand there, come in!

    I hate that voice.

  • Buddy
    • April 18, 2007 at 11:43 PM
    • #24

    I hate that voice too.

    Nothing, just trying to make it, that's all.

  • tomdon
    • April 30, 2007 at 10:26 AM
    • #25

    Bit of an update, still plodding my way through a mountain of props I need to make.

    I am working on the next scene as we speak, I have most of the props done and in the scene. The scene itself still needs work, I need to sort out the shadows as well.

    Images had to be scaled down, I got myself a shiny new dell 22" widescreen so they come out at a loveley 1680x1050 by default. For the animation I will be cropping down to 16:9

    It apears I managed to crop a few pixels off the top picture as well .

    [Blocked Image: http://tomdon.net/images/ward2_small.jpg]

    [Blocked Image: http://tomdon.net/images/ward_small.jpg]

  • NykO18
    • April 30, 2007 at 1:47 PM
    • #26

    That's some crazy stuff !

    Everything is in place, nothing seems out of context, nearly perfect.

  • ⌐■_■
    • April 30, 2007 at 1:51 PM
    • #27

    Wow..

  • e-freak
    • April 30, 2007 at 2:56 PM
    • #28

    last shot's courtains could use some smoothing - otherwise - awesomeness

  • FMPONE
    • April 30, 2007 at 8:10 PM
    • #29

    Lighting on the props in the last shot is messed up, theres too much brown on what looks to be naturally a black and whiteish scene. I'd work on that, but other than the colors its simply excellent.

  • JeanPaul
    • April 30, 2007 at 8:55 PM
    • #30

    It looks great, but the props seem to glow just a smidge

  • tomdon
    • April 30, 2007 at 8:58 PM
    • #31

    I am some what stuck here. I run 2 lcd screens, a dell and a viewsonic. They both show the colours slightly differently, I have also had a look on an old crt. At the moment I am kind of aiming for a middle ground where they look ok across the board.

  • D3ads
    • April 30, 2007 at 9:48 PM
    • #32

    Looks fantastic, couple of things:

    - The side of the 'panel' on the right of the inside screen with the tree isn't aligned very well, maybe make a seperate texture for it?

    - The curtains would benefit by having some rips/tears in them and a bit more grime.

    It's like Stalker meets Silent Hill

  • Buddy
    • April 30, 2007 at 10:21 PM
    • #33

    [Blocked Image: http://www.cinemovie.info/ArnoldSchwarzenegger/4.jpg]

  • bitmap
    • May 1, 2007 at 2:50 AM
    • #34

    wow. its looking pretty awesome!

    keep this thread updated:D

  • tomdon
    • May 1, 2007 at 11:26 PM
    • #35

    Work in progress shot, this is down in the basment, large vaulted ceiling above. Trying to make it dingy, but not so dingy it does not sit well with the other shots.

    Need to think of a few props to make to put down here. I am planning on having some weeds and grass growing between the cracks in the tiles.

    resized and compressed pic:

    [Blocked Image: http://tomdon.net/images/stairs0007_small.jpg]

  • von*ferret
    • May 1, 2007 at 11:36 PM
    • #36

    looks hot except for the tile floor, thats letting me down.

  • tomdon
    • May 1, 2007 at 11:38 PM
    • #37

    Might have to imagine grass and crap on it. I know what you mean, at the moment it does not work right, I am assuming my plan will sort it out.

  • tomdon
    • May 2, 2007 at 8:00 PM
    • #38

    [Blocked Image: http://tomdon.net/images/stairs0034.jpg]

    Update, added some stuff, tweaked some stuff.

  • e-freak
    • May 2, 2007 at 8:26 PM
    • #39

    the foot high line on the base of the wall is very lowres and the texture does not seem to fit. lighting is great though

  • von*ferret
    • May 2, 2007 at 9:36 PM
    • #40

    sorry but color would go a long way, even subtle color.

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