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Texture Artist required for The Specialists Mod

  • clankill3r
  • April 16, 2007 at 6:53 PM
  • clankill3r
    • April 16, 2007 at 6:53 PM
    • #1

    I Stinkey and Dreadus are working on a remake of ts_lobby one of the worst but most populair maps from The Specialists.

    We want to make lobby the best whe can and not only the gameplay of it but also the looks.

    To do this whe could use someone who could make us some textures.

    To show us some of the quality here are some pillar models Dreadus made (texture is placeholder).

    [Blocked Image: http://www.clan-kill3r.josti.nl/temp/lobby/pillar_render_lit.jpg]

    [Blocked Image: http://www.clan-kill3r.josti.nl/temp/lobby/pillar2_render_lit.jpg]

    This is from ts_trident, the first map Stinkey made (very young talent).

    [Blocked Image: http://www.eclipsethenet.us/stink-inc/stinkey/lobby_portfolio1.JPG]

    [Blocked Image: http://www.eclipsethenet.us/stink-inc/stinkey/lobby_portfolio2.JPG]

    This is some work done by me (textures in dojo are done by 3d-mike).

    (maybe you ever played ts_metro, the screen below is from the remake of it for the next TS version).

    [Blocked Image: http://www.eclipsethenet.us/stink-inc/stinkey/lobby_portfolio3.JPG]

    [Blocked Image: http://www.eclipsethenet.us/stink-inc/stinkey/lobby_portfolio4.JPG]

    I hope you guys like it and that someone is able to help.

    If so post here or pm me.

  • bitmap
    • April 22, 2007 at 1:30 AM
    • #2

    Awesome maps dude.

    Really nice indeed! i never player the specialists but now i would like to.

    Does this mod work with hl1:source?

    thats the only one i have.

  • Stinkey
    • April 22, 2007 at 12:28 PM
    • #3

    As far as I know TS will only work with normal Half-Life, not HL:Source.

    Can anyone help us with any texturing?

  • spacer
    • April 22, 2007 at 1:37 PM
    • #4

    What kind of textures are we talking? Players/Map/Models? or all 3?

  • Stinkey
    • April 22, 2007 at 2:12 PM
    • #5

    Map textures. The textures in the current ts_lobby map are not what we want the new one to look like. If you know what I mean...

    The new ts_lobby we are trying to create is much more dirty and damaged, and the current textures are too clean for this.

  • clankill3r
    • April 24, 2007 at 1:24 PM
    • #6

    Also the color of the textures lobby has now can be better.

    (lobby below isn't made by us)

    [Blocked Image: http://www.specialistsmod.net/screen_pics/matrix.jpg]

    We need marmer, lift textures, some for roof and office textures.

    We will take care of screen captures to make work more easy.

  • Sa74n
    • April 24, 2007 at 1:35 PM
    • #7

    you can use all textures and models i used in my subway map if you want

    i can also give you the source file if you wanna merge it into the map. it was made for the 1on1 category of a map contest but that category was dropped so the map was never really used.

    http://sa74n-design.de/portfolio/showIm ... id=03&n=06

    [Blocked Image: http://sa74n-design.de/portfolio/images/leveldesign_item03_image1.jpg]

    damn gotta fix those dark pictures. looked fine on my old screen

    just drop me a message in case ure interested

  • clankill3r
    • April 29, 2007 at 12:17 PM
    • #8

    very cool

    yes I'm intrested, also in merging your part (but I have to ask stinkey aswell).

    edit: spacer I didn't saw your topic before.. sorry

    (for other people, he's helping me now).

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