1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Dm_tech (wip)

  • misterbister
  • April 12, 2007 at 12:52 PM
  • misterbister
    • April 12, 2007 at 12:52 PM
    • #1

    This is a map that i have been working on for the past two weeks.

    Its a small sci-fi 1 on 1 map for HL2:DM.

    Its made mostly for portfolio purposes, but playes quite well.

    Textures are made by PhilipK.

    The map is almost finished, but i think its always important to get feedback before releasing the final product.

    You can download the beta here..

    Here are the screens:

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70027.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70032.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70034.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70037.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70039.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70043.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70052.jpg]

    [Blocked Image: http://www.leveldesign.nu/skit/misterbister/dm_tech/smallscreens/testmap70058.jpg]

    Take a look at the full size images aswell:

    http://www.leveldesign.nu/skit/misterbi ... p70027.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70032.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70034.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70037.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70039.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70043.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70052.jpg

    http://www.leveldesign.nu/skit/misterbi ... p70057.jpg

  • DelaZ
    • April 12, 2007 at 12:56 PM
    • #2

    Looks good, Natural Selection-Ish.

  • JamesL
    • April 12, 2007 at 1:41 PM
    • #3

    Aye very tasty. Nice lighting and great use of Philip's texture set.

    /grabs

  • FrieChamp
    • April 12, 2007 at 2:01 PM
    • #4

    A not industrial/city 17 HL2 deathmatch map that looks amazing! Sweet!

  • Sa74n
    • April 12, 2007 at 2:06 PM
    • #5

    nice light colours and use of textures. wish it had just a few more organic looking shapes in it. seconding friechamps comment tho

  • PhilipK
    • April 12, 2007 at 2:20 PM
    • #6

    really dig the shapes and lighting you got there

    always nice to see those textures being used in such a creative way!

  • Dodger
    • April 12, 2007 at 2:22 PM
    • #7
    Quote from DelaZ

    Looks good, Natural Selection-Ish.

  • Warby
    • April 12, 2007 at 2:27 PM
    • #8

    the colors of your lights are very well chosen

    good use of the texture pack indeed

  • Zacker
    • April 12, 2007 at 2:57 PM
    • #9

    Looks good, some of the geometry could look as if taken from a good HL1 map though. You are relying on some fairly basic shapes, but overall impression is very nice:)

  • FrieChamp
    • April 12, 2007 at 4:49 PM
    • #10

    Also the rusty pipes in the 3rd shot really stand out. In a bad way

  • misterbister
    • April 12, 2007 at 5:01 PM
    • #11
    Quote from FrieChamp

    Also the rusty pipes in the 3rd shot really stand out. In a bad way

    The pipes are removed in the beta.

  • Grinwhrl
    • April 12, 2007 at 5:11 PM
    • #12

    Looks good. I love the lighting.

  • Pingu_swe
    • April 12, 2007 at 5:17 PM
    • #13

    The lamps on the floor are white while the light coming from them is yellow. I would use a yellow sprite to make it look better. Nonetheless were nice map.

  • dux
    • April 12, 2007 at 6:04 PM
    • #14

    I dig. I was doing something similar to this a few months back, philip should remember he saw it.

    Anyway, I dig it - nothing to crit as its already been said.

  • Sindwiller
    • April 12, 2007 at 7:14 PM
    • #15
    Quote from DelaZ

    Looks good, Natural Selection-Ish.

    Exactly the same thought dude, exactly the same

  • RA7
    • April 12, 2007 at 8:08 PM
    • #16

    Pretty sweet indeed, reminds me of AvP.

  • Mazy
    • April 12, 2007 at 8:44 PM
    • #17
    Quote from FrieChamp

    A not industrial/city 17 HL2 deathmatch map that looks amazing! Sweet!

    Onoes you stoel my comment!

    Looks great~good to see somebody using Blaz's sweet sci-fi textures~

  • Kakburk
    • April 12, 2007 at 10:22 PM
    • #18

    The map looks great (som vanligt?) Misterbister. ^__^ Your architecture and lightning thingies + Philips texture pack = <3. Reminds me alittle of Natural-Selection. :roll:

  • rockdude86
    • April 13, 2007 at 7:20 PM
    • #19

    really nice map only thing that really bugs me is on the 7th pic you can see that the lights on the floor are too far away from the light source itself

  • Seldoon182
    • April 14, 2007 at 9:03 AM
    • #20
    Quote from DelaZ

    Looks good, Natural Selection-Ish.

    qft ! Great so far !

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™