1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

They Hunger: Lost Souls

  • NathanFearon
  • April 11, 2007 at 7:03 PM
  • Buddy
    • April 12, 2007 at 2:45 PM
    • #21

    It's not a mod

  • Zacker
    • April 12, 2007 at 2:56 PM
    • #22
    Quote from JamesL

    Really looking forwards to the mod

    I can't help wondering if your use of the word "mod" was intentional;)

  • ifO
    • April 12, 2007 at 3:06 PM
    • #23

    No it's not a mod because you have to pay for it

    It looks good, but I'm a tight-arse so I probably won't buy it

  • Thrik
    • April 12, 2007 at 3:10 PM
    • #24

    I don't think having to pay for it really has anything to do with its status as a mod. I mean, Day of Defeat: Source is just one example of an almost total conversion mod (some HL2 textures are probably used) that isn't free. Likewise, countless high-quality standalone games have appeared over the years that are completely free.

  • Rick_D
    • April 12, 2007 at 3:26 PM
    • #25

    Well yeah - that's another thing, paying for it seems a bit low. I wouldn't mind if it was a total conversion and had brand new art (characters and weapons, sure nice fresh art there, but the thing you spend 90% of your time staring at are the levels), but to just use HL2 content and sell it on? I hope it's no more than say, Red Orchestra was, which was a fantastically refreshing outing of the game and to my knowledge didn't have very many assets from unreal tournament.

  • JamesL
    • April 12, 2007 at 4:01 PM
    • #26

    Ok so its not a mod, you know what I meant. The original "They Hunger" was a mod though right? I remember getting it off a PC gamer coverdisc. Or am I tripping?

  • Rick_D
    • April 12, 2007 at 4:20 PM
    • #27

    that's right - lots of ppl liked it so now they must pay

  • ifO
    • April 12, 2007 at 4:48 PM
    • #28
    Quote from Thrik

    I don't think having to pay for it really has anything to do with its status as a mod.

    I was joking, hence the

  • -Stratesiz-
    • April 12, 2007 at 5:00 PM
    • #29

    I'm not too impressed with the promo images so far. Sure, the models look great, but the mapping part, the actual brushwork and overall design is dull and overly plain.

    http://planethalflife.gamespy.com/fms/I ... 002758.jpg

    The shot above, for example, just doesn't do it for me. That might as well be taken from HL1. I don't see the floor textures working very well together either.

  • -Stratesiz-
    • April 12, 2007 at 5:00 PM
    • #30

    I'm not too impressed with the promo images so far. Sure, the models look great, but the mapping part, the actual brushwork and overall design is dull, generic, and overly plain, especially for a commercial product.

    http://planethalflife.gamespy.com/fms/I ... 002758.jpg

    The shot above, for example, just doesn't do it for me. That might as well been created in HL1. I don't see the floor textures working very well together either.

  • dux
    • April 12, 2007 at 5:59 PM
    • #31

    So unimpressed as a matter, it had to be stated twice just to prove the general displeasure of the imagery! I got to admit though that the shot there is pretty average.

  • D3ads
    • April 12, 2007 at 6:16 PM
    • #32
    Quote from insta

    Cool, love the look of the Monk-zombie, looks like something out of Painkiller or Blood. Really looking forward to it

    QFT, also you earned extra respect points for mentioning Blood

    Anyway I'm not that impressed with this, it looks ok but nothing all that special

  • NathanFearon
    • April 12, 2007 at 6:22 PM
    • #33

    Unfortunately I've got to agree about the barrel shot, probably that one should have been left out entirely till more work was done on it.

    Also we're planning to replace more of the textures/add more props, but it's being left as low priority until everything else is finished - hopefully the trailer will give everyone a good impression of what the game'll actually be like

  • e-freak
    • April 12, 2007 at 7:16 PM
    • #34

    seems like the game is building up on a mass of nogoes - don't like it too much.

  • ⌐■_■
    • April 12, 2007 at 9:27 PM
    • #35
    Quote from Fletch

    Awwww Neil Manke still thinks he's relevant. That's cute.

    What's your quarrel with Neil?

  • MJ
    • April 24, 2007 at 10:16 AM
    • #36

    decent...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™