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Normal Mapping Headache

  • Erratic
  • April 10, 2007 at 3:47 AM
  • Erratic
    • April 10, 2007 at 3:47 AM
    • #1

    Ok, so I'm having a problem with 3ds max's normal map rendering output. I've followed a number of tutorials, including PhilipK's normal mapping tutorial for a plane which works fine. My problem seems to occur only when trying to render a normal map for a full 3d object.

    Here's what 3ds spits out for this object.

    [Blocked Image: http://www.joeyadey.com/normalhelp02.jpg]

    [Blocked Image: http://www.joeyadey.com/normhelp01.jpg]

    Anyone experience anything like this before?

  • Bl1tz
    • April 10, 2007 at 5:57 AM
    • #2

    If I remember correctly, things start to get messed up if your indentations are too deep and at too much of a 90 degree angle. It looks like the the part of the normal map that's messing up is in fact the part on your model where you have some deep, 90 degree indentations. Try making it a 45 degree angle making the distance that it's extruded much closer to the surface.

  • Erratic
    • April 10, 2007 at 6:50 AM
    • #3

    Hmm, thanks, that seemed to clear up the major issues with it. Though I'm still seeing a few left over artifacts and things slightly misaligned. Nothing that can't be quickly cleaned up in photoshop but is it always this problematic? Or am I just being naive and the whole normal map from highpoly geometry thing is a bit more involving than I first suspected

    anyway:

    [Blocked Image: http://www.joeyadey.com/bumptest_normal.jpg]

  • Defrag
    • April 10, 2007 at 11:13 AM
    • #4

    I personally found this tutorial to be very useful: Very suspect URL but totally safe I guarantee it!.

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