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Automatic normal maps from diffuse textures...in 5 seconds

  • Furyo
  • April 6, 2007 at 2:59 PM
  • kat
    • April 7, 2007 at 6:06 PM
    • #21
    Quote from von*ferret

    examples~!

    Only got this pic up atm but everything in this map was done using CB (except for the Q4 specific stuff obviously). It really shines when doing organic stuff (bit of a shameless pimp I'm afraid as I've only got in game shots available).[Blocked Image: http://www.katsbits.com/images/maps/ka…feb07_1_sml.jpg]

    More shots(but of same area)

  • michi.be
    • April 7, 2007 at 7:34 PM
    • #22
    Quote

    Welcome to last year guys

    lol this one is good.

    crazybump is a really good tool. the displacement function works quite well.

    but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better.

  • Psy
    • April 7, 2007 at 8:14 PM
    • #23

    CrazyBump > Every other normal-map generating tool in the universe

    May or may not be true.

  • Rick_D
    • April 7, 2007 at 9:17 PM
    • #24
    Quote from michi.be

    lol this one is good.

    crazybump is a really good tool. the displacement function works quite well.

    but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better.

    Without a doubt - I always paint my normal details, and often used a very toned down version of the diffuse to add a little noise to the surface - it turns out pretty nice most of the time.

  • jaboo224
    • April 7, 2007 at 10:15 PM
    • #25

    [Blocked Image: http://img390.imageshack.us/img390/9054/normexampye0.jpg]

    that was generated in like 5 seconds

  • von*ferret
    • April 8, 2007 at 4:55 AM
    • #26

    kinda noisy.

  • kat
    • April 8, 2007 at 5:54 AM
    • #27
    Quote from von*ferret

    kinda noisy.

    Thats's what happens when you spend 5 seconds on something CB has an interesting array of settings that if you spend time to get to know *do* produce some increadable results. It *is* worth taking a look at if you've not already.

  • Zeta
    • April 9, 2007 at 7:55 PM
    • #28

    i <3 cb

  • Bl1tz
    • April 9, 2007 at 9:38 PM
    • #29
    Quote from kat

    Only got this pic up atm but everything in this map was done using CB (except for the Q4 specific stuff obviously). It really shines when doing organic stuff (bit of a shameless pimp I'm afraid as I've only got in game shots available).[Blocked Image: http://www.katsbits.com/images/maps/ka…feb07_1_sml.jpg]

    More shots(but of same area)

    I knew that shot looked familiar. Welcome to mapcore kat

  • Sindwiller
    • April 10, 2007 at 12:31 PM
    • #30

    Yeah, .NET software. Gimme a break :wink: One minute or five seconds, doesn't matter.

  • SPQR
    • April 11, 2007 at 1:36 PM
    • #31

    Yeah, incredible software... Using it for... whaou, 5 days ?

    Thanx to Furyo anyway. Doing some test under 3ds, with a diffuse, specular and the generated normal map, looks really great.

  • Meotwister
    • April 11, 2007 at 9:28 PM
    • #32

    yeah its a wonderful app definitely... but for me I get an error that pops up after every use.. so I make one normalmap, error, close, reopen, and continue.

    Still worth it for me though.

  • Buddy
    • April 11, 2007 at 9:37 PM
    • #33

    Never had any problems with CrazyBump, great tool.

  • ifO
    • April 12, 2007 at 9:25 PM
    • #34

    Tried for first time properly today, lovely results

  • Lee3dee
    • April 12, 2007 at 11:39 PM
    • #35
    Quote from Sa74n

    youre so last year handy tool though

    yeah, you guys are slow agreed great tool, been using it for a while

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