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hl2dm_meet_the_smiths

  • Darth_brush
  • April 5, 2007 at 9:37 PM
  • Darth_brush
    • April 8, 2007 at 7:31 PM
    • #21

    only 10x better?!

  • Mr.Ben
    • April 9, 2007 at 12:08 AM
    • #22

    if the corridor wasn't so wide it'd be cooler.

  • Darth_brush
    • April 9, 2007 at 12:26 AM
    • #23

    yeah, i know... but for deathmatch i need a wide corridor.

    update:

    [Blocked Image: http://www.cubius-design.de/monkey/vorhof_6.jpg]

    matrix 1

    floortextures sucks...

    [Blocked Image: http://www.cubius-design.de/monkey/vorhof_7.jpg]

    romantic entrance

    [Blocked Image: http://www.cubius-design.de/monkey/vorhof_8.jpg]

    added a ceilling. doesnt make me much more happy

  • sk3tch
    • April 9, 2007 at 5:19 AM
    • #24

    Nice

  • Darth_brush
    • April 9, 2007 at 11:27 PM
    • #25

    [Blocked Image: http://www.cubius-design.de/monkey/gang3.jpg]

    matrix green life + red stripes on ground

  • Darth_brush
    • April 16, 2007 at 9:40 PM
    • #26

    update:

    [Blocked Image: http://www.cubius-design.de/monkey/vorhof_12.jpg]

    more details...

  • von*ferret
    • April 16, 2007 at 9:48 PM
    • #27

    coming along, but the buildings are bland in terms of contrast.

  • Grinwhrl
    • April 17, 2007 at 2:22 AM
    • #28

    Hey, Darth, add another step piece as a func_detail to get rid of that dark shadow at the top of the stair set.

  • von*ferret
    • April 17, 2007 at 3:50 AM
    • #29

    Why does source do that dark?

  • Gorion
    • April 17, 2007 at 8:47 AM
    • #30

    i get a fucked up cold feeling from that screenshot, which does it for me.

  • Singedrac
    • April 17, 2007 at 9:43 AM
    • #31
    Quote from SixThree

    Aye, I think I remember seeing this quite some time ago, or something very similar.

    I've definitely seen the Burly Brawl area mapped for hl2dm about a year ago. The env_fog_controller used slightly green fog.

  • Darth_brush
    • April 17, 2007 at 11:19 AM
    • #32

    http://halflife2.filefront.com/screenshots/File/47109/5

    i cant promise, but im trying to do it better...2...3...4..

  • Singedrac
    • April 17, 2007 at 11:38 AM
    • #33
    Quote from Darth_brush

    http://halflife2.filefront.com/screenshots/File/47109/5i cant promise, but im trying to do it better...2...3...4..

    It needs guns. Lots of guns.

  • Grinwhrl
    • April 17, 2007 at 6:27 PM
    • #34
    Quote from von*ferret

    Why does source do that dark?

    Since they act like world brushes they cast shadows which are solid dark when connected to a normal brush. I think its something valve could fix. I don't remember them doing this back when I started playing with Source.

  • Furyo
    • April 17, 2007 at 10:48 PM
    • #35

    It's merely a vrad bug, it doesn't do that everywhere. You can try smoothing groups to see if that would help in this particular case

  • Darth_brush
    • April 21, 2007 at 10:21 PM
    • #36

    [Blocked Image: http://www.cubius-design.de/monkey/matrix4.jpg]

    [Blocked Image: http://www.cubius-design.de/monkey/matrix5.jpg]

    [Blocked Image: http://www.cubius-design.de/monkey/matrix1.jpg]

    [Blocked Image: http://www.cubius-design.de/monkey/matrix2.jpg]

    [Blocked Image: http://www.cubius-design.de/monkey/matrix3.jpg]1

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