only 10x better?! ![]()
hl2dm_meet_the_smiths
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if the corridor wasn't so wide it'd be cooler.
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yeah, i know... but for deathmatch i need a wide corridor.
update:
[Blocked Image: http://www.cubius-design.de/monkey/vorhof_6.jpg]
matrix 1
floortextures sucks...
[Blocked Image: http://www.cubius-design.de/monkey/vorhof_7.jpg]
romantic entrance
[Blocked Image: http://www.cubius-design.de/monkey/vorhof_8.jpg]
added a ceilling. doesnt make me much more happy
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[Blocked Image: http://www.cubius-design.de/monkey/gang3.jpg]
matrix green life + red stripes on ground

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coming along, but the buildings are bland in terms of contrast.
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Hey, Darth, add another step piece as a func_detail to get rid of that dark shadow at the top of the stair set.
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Why does source do that dark?
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i get a fucked up cold feeling from that screenshot, which does it for me.
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http://halflife2.filefront.com/screenshots/File/47109/5
i cant promise, but im trying to do it better...2...3...4..
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Quote from Darth_brush
http://halflife2.filefront.com/screenshots/File/47109/5i cant promise, but im trying to do it better...2...3...4..
It needs guns. Lots of guns.
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It's merely a vrad bug, it doesn't do that everywhere. You can try smoothing groups to see if that would help in this particular case
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[Blocked Image: http://www.cubius-design.de/monkey/matrix4.jpg]
[Blocked Image: http://www.cubius-design.de/monkey/matrix5.jpg]
[Blocked Image: http://www.cubius-design.de/monkey/matrix1.jpg]
[Blocked Image: http://www.cubius-design.de/monkey/matrix2.jpg]
[Blocked Image: http://www.cubius-design.de/monkey/matrix3.jpg]1
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