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[WIP] DoD_Nightingale

  • Albatros
  • April 5, 2007 at 8:13 PM
  • RA7
    • June 11, 2007 at 2:04 AM
    • #61

    Very nice, good work.

  • FrieChamp
    • June 11, 2007 at 9:21 AM
    • #62

    That looks superb, beautiful job man! Hope you will finish it soon!

  • ⌐■_■
    • June 11, 2007 at 10:41 AM
    • #63

    I love this map! This is what a DoD:S should look like!

    Here's one thing I saw though. I know it's WIP, but still, you might not have noticed it..?

    [Blocked Image: http://img171.imageshack.us/img171/4666/image2da8.png]

  • OrnateBaboon
    • June 11, 2007 at 1:30 PM
    • #64

    The map is becoming more and more polished. I really like the feel of it. One of the things that looks odd though is the gravestone in the wheat field. I don't think people would be growing crops on a graveyard.

    A good addition might be a windmill. Because there is a lot of wheat in the map, it would fit in quite well.

    Also, I would like to see some areas that lead off into the distance. At the moment, there's no sense of there being a world beyond the playable area. A few super extended airy eye candy sections, like those found in dod_jagged (the rolling hills, phone poles, trees, roads and houses), or cs_militia (river, barn, trees, and mountains) would look real nice.

  • Rick_D
    • June 11, 2007 at 4:26 PM
    • #65

    ah the classic "the roof, the roof, the roof is falling down"

  • spine
    • June 12, 2007 at 6:24 PM
    • #66

    How's things going?

    Very nice work Albatros, thanks for making my textures look so good!

    Just something I noticed from the outset of this map,

    http://www.albatros44.de/nachtwip/npa30.jpg

    That tagging that appears on the turret stone wall is realy anoyng me,

    please fix it maybe for no one else but for me.

  • Albatros
    • July 14, 2007 at 7:54 PM
    • #67

    Hey there,

    thanks for your last comments, useful stuff!

    Heh Spine, thanks for being able to use your textures - really excellent material to work with. Seriously!

    The Turret issue has been solved kind of .

    Okay um... I don't know if this already fits into the "Finished Work" section? Anyways, I have a first beta version of Nightingale ready for testing & joy. ^^

    There's still a lot of work to do, but in order to change most of the still-to-do-stuff I'll need much input from players & playtesters. But yeah, that's what a beta is there for, right?

    Note to all HDR-users: the HDR function has been demolished in DoD:S for me, so I couldn't build the cubemaps correctly in HDR mode. They'll only be available in LDR, so please make sure to run the "buildcubemap" command if you play it in HDR mode.

    EDIT:

    Might be best to run the map without HDR, since you'll probably get a version conflict in multiplayer games if you have the cubemaps built on your own. Beta 2 will have full HDR support though - maybe better wait for that one, then .

    1. Nightingale Website:

    http://%7boption%7d

    2. Screenshots:

    [Blocked Image: http://www.albatros44.de/night/ng1k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng2k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng3k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng4k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng5k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng6k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng7k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng16k.jpg]

    [Blocked Image: http://www.albatros44.de/night/ng17k.jpg]

  • -Stratesiz-
    • July 15, 2007 at 5:50 PM
    • #68

    Awesome stuff. I love the strong vibrant colors and the overall richness of the environment!

  • MrBaracuda
    • July 15, 2007 at 6:03 PM
    • #69

    Ever thought of calling it dod_Nachtigall?

    [Blocked Image: http://www.uni-bielefeld.de/Universitaet/Einrichtungen/Zentrale%20Institute/IWT/FWG/Vogelinteraktion/Nachtigall.gif]

  • t-lk | metal-simon
    • July 20, 2007 at 2:42 PM
    • #70

    The hottest DoD-Map i ever seen!

    Very good work, dude! :wink:

  • JeanPaul
    • July 20, 2007 at 8:23 PM
    • #71

    I cant wait to go prone in those plants

  • Albatros
    • August 2, 2007 at 6:28 PM
    • #72

    [Blocked Image: http://www.albatros44.de/night/nghdr1k.jpg]

    [Blocked Image: http://www.albatros44.de/night/nghdr2k.jpg]

    [Blocked Image: http://www.albatros44.de/night/nghdr3k.jpg]

    MrBaracuda:

    Hehe, in fact I called all the work versions Nachtigall.

    The problem is... to reach international players, you need international map names .

    Anyway, the second beta will be done in one week from now - with full HDR support, that is .

    Cheers & thanks for the feedback!

  • ⌐■_■
    • August 2, 2007 at 6:33 PM
    • #73
    Quote

    Albatros":290uymdc]The problem is... to reach international players, you need international map names .

    You have probably no idea how refreshing that sounded to me.

  • JeanPaul
    • August 2, 2007 at 8:36 PM
    • #74

    I feel like when you update, nothing gets changed, RELEASE ALREADY!

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