Very nice, good work.
[WIP] DoD_Nightingale
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That looks superb, beautiful job man! Hope you will finish it soon!
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I love this map! This is what a DoD:S should look like!

Here's one thing I saw though. I know it's WIP, but still, you might not have noticed it..?
[Blocked Image: http://img171.imageshack.us/img171/4666/image2da8.png]
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The map is becoming more and more polished. I really like the feel of it. One of the things that looks odd though is the gravestone in the wheat field. I don't think people would be growing crops on a graveyard.
A good addition might be a windmill. Because there is a lot of wheat in the map, it would fit in quite well.
Also, I would like to see some areas that lead off into the distance. At the moment, there's no sense of there being a world beyond the playable area. A few super extended airy eye candy sections, like those found in dod_jagged (the rolling hills, phone poles, trees, roads and houses), or cs_militia (river, barn, trees, and mountains) would look real nice.
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ah the classic "the roof, the roof, the roof is falling down"
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How's things going?
Very nice work Albatros, thanks for making my textures look so good!

Just something I noticed from the outset of this map,
http://www.albatros44.de/nachtwip/npa30.jpg
That tagging that appears on the turret stone wall is realy anoyng me,
please fix it maybe for no one else but for me.

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Hey there,
thanks for your last comments, useful stuff!
Heh Spine, thanks for being able to use your textures - really excellent material to work with. Seriously!
The Turret issue has been solved kind of
.Okay um... I don't know if this already fits into the "Finished Work" section? Anyways, I have a first beta version of Nightingale ready for testing & joy.

There's still a lot of work to do, but in order to change most of the still-to-do-stuff I'll need much input from players & playtesters. But yeah, that's what a beta is there for, right?
Note to all HDR-users: the HDR function has been demolished in DoD:S for me, so I couldn't build the cubemaps correctly in HDR mode. They'll only be available in LDR, so please make sure to run the "buildcubemap" command if you play it in HDR mode.
EDIT:
Might be best to run the map without HDR, since you'll probably get a version conflict in multiplayer games if you have the cubemaps built on your own. Beta 2 will have full HDR support though - maybe better wait for that one, then
.1. Nightingale Website:
2. Screenshots:
[Blocked Image: http://www.albatros44.de/night/ng1k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng2k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng3k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng4k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng5k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng6k.jpg]
[Blocked Image: http://www.albatros44.de/night/ng7k.jpg]
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Awesome stuff. I love the strong vibrant colors and the overall richness of the environment!
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Ever thought of calling it dod_Nachtigall?

[Blocked Image: http://www.uni-bielefeld.de/Universitaet/Einrichtungen/Zentrale%20Institute/IWT/FWG/Vogelinteraktion/Nachtigall.gif]
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The hottest DoD-Map i ever seen!
Very good work, dude! :wink:
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I cant wait to go prone in those plants

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[Blocked Image: http://www.albatros44.de/night/nghdr1k.jpg]
[Blocked Image: http://www.albatros44.de/night/nghdr2k.jpg]
[Blocked Image: http://www.albatros44.de/night/nghdr3k.jpg]
Hehe, in fact I called all the work versions Nachtigall.

The problem is... to reach international players, you need international map names
.Anyway, the second beta will be done in one week from now - with full HDR support, that is
.Cheers & thanks for the feedback!
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Quote
Albatros":290uymdc]The problem is... to reach international players, you need international map names
.You have probably no idea how refreshing that sounded to me.

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I feel like when you update, nothing gets changed, RELEASE ALREADY!

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