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Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • Kakburk
    • April 12, 2007 at 5:31 PM
    • #81

    I'm alittle interested in trying to do a 1024x1024 units large map... I'm a bit late indeed, but I hope noone mind if I give this a try?

    (Ah. :F And hello btw. Been reading them forums for some months but finally decided to register. )

  • insta
    • April 12, 2007 at 5:36 PM
    • #82
    Quote from Kakburk

    I'm alittle interested in trying to do a 1024x1024 units large map... I'm a bit late indeed, but I hope noone mind if I give this a try? (Ah. :F And hello btw. Been reading them forums for some months but finally decided to register. )

    Go for it kakburk, and welcome!

  • Gorion
    • April 12, 2007 at 6:01 PM
    • #83

    still 8 days

    my map is coming around now, i need more Z fightning though..

    but first, basketball practice (and tommorow no school, so i can map for some more hours)

  • ⌐■_■
    • April 12, 2007 at 9:42 PM
    • #84
    Quote from killertomato

    I'm getting some better hardware tomorrow.. So I might join in! Whatever I decide to do, I like the idea!

    Never mind.. I just broke my most expensive part of hardware because the rest of my hardwares are so fucking cheap.. Damnit.

    FUCK YOU, rich kids..

  • WD
    • April 12, 2007 at 9:44 PM
    • #85

    brick house anyone ?


    [Blocked Image: http://img118.imageshack.us/img118/4122/wdosaagz1.jpg]

  • MaMuS_lol
    • April 13, 2007 at 5:26 AM
    • #86

    WOW great ideia WhiteDevil!

    looking forward to it ;D

  • Buddy
    • April 13, 2007 at 8:08 AM
    • #87

    Hey, could we move the deadline to 22/23th? We could work on our maps during the weekend.

  • Zeta
    • April 13, 2007 at 3:04 PM
    • #88

    im nearly done

  • Tarky
    • April 13, 2007 at 3:34 PM
    • #89
    Quote from buddy the designer

    Hey, could we move the deadline to 22/23th? We could work on our maps during the weekend.

    I'd like that

  • Gorion
    • April 13, 2007 at 7:56 PM
    • #90

    i have some early wips and a deadline movement would be nice idd, just over the weekend.

    [Blocked Image: http://xs414.xs.to/xs414/07155/ScreenShot563.jpg.xs.jpg] [Blocked Image: http://xs414.xs.to/xs414/07155/ScreenShot564.jpg.xs.jpg]

  • JeanPaul
    • April 13, 2007 at 9:58 PM
    • #91

    Here are some VERY early shots of my 1024 refinery

    [Blocked Image: http://img260.imageshack.us/img260/4467/scr4e4205fzq1.th.jpg]

    [Blocked Image: http://img413.imageshack.us/img413/5858/scr4e44a1ega5.th.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/7240/scr4e47fb5hs5.th.jpg]

    -Lots of vertical game play

    -Some crazy low scale lightmaps

    And I know that the developer textures I am using are custom assets, but dont worry, they are only placeholders.

  • Dodger
    • April 14, 2007 at 12:00 PM
    • #92

    I'm done with the map soon and it's a complex map wit a mapcore logo.

    [Blocked Image: http://img144.imageshack.us/img144/5616/dmcyklon0007ci5.jpg]

  • VoodooBenshee
    • April 14, 2007 at 12:15 PM
    • #93
    Quote from the0rthopaedicsurgeon

    some more progress on mine:[Blocked Image: http://img406.imageshack.us/img406/7668/dmslums0018aa5.th.jpg][Blocked Image: http://img406.imageshack.us/img406/8759/dmslums0019zm8.th.jpg][Blocked Image: http://img413.imageshack.us/img413/1325/dmslums0020tu3.th.jpg]

    yeah that style is really hot!

  • FrieChamp
    • April 14, 2007 at 12:43 PM
    • #94
    Quote from VoodooBenshee

    yeah that style is really hot!

    Got inspired by "The crossing"? Somehow reminds me of it..

  • Buddy
    • April 14, 2007 at 4:51 PM
    • #95

    So what about this deadline? Still staying with 20th april?

    And, can I have some parts of the map where player can't go stick out of the 1024 block? Like I need to extend one building where player Can't go, can I have it outside the 1024??

  • Rokusho39
    • April 14, 2007 at 6:32 PM
    • #96

    I bileve the rules state that its the playable area that needs to be within the 1024x1024x1024 box, but details where the player cannot go dont need to be.

    Heres some more progress on mine, stumped for a name though:

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/1024map0002.jpg]

  • Erratic
    • April 14, 2007 at 6:35 PM
    • #97
    Quote from buddy the designer

    So what about this deadline? Still staying with 20th april?

    Make it the 23rd for use of the weekend then.

  • Bluestrike
    • April 14, 2007 at 6:49 PM
    • #98

    [Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0005.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0006.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0007.jpg]

  • KungFuSquirrel
    • April 14, 2007 at 7:33 PM
    • #99

    Dammit, source didn't feel this clunky coming from Radiant, but now from Unreal my brain is exploding.

    Doubt I'll be able to catch up to spacer and Bluestrike at this level of clunky unless I luck out on some brilliant gameplay. But dammit, this is fun!

  • PS_Mouse
    • April 15, 2007 at 9:08 AM
    • #100

    Main Room

    [Blocked Image: http://img179.imageshack.us/img179/2672/dmgrace0000jk1.jpg]

    Staircase

    [Blocked Image: http://img179.imageshack.us/img179/9035/dmgrace0001ai5.jpg]

    Basement

    [Blocked Image: http://img179.imageshack.us/img179/285/dmgrace0002ou5.jpg]

    Still need to place items, spawns and do some more work on the lighting

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