I'm alittle interested in trying to do a 1024x1024 units large map...
I'm a bit late indeed, but I hope noone mind if I give this a try? ![]()
(Ah. :F And hello btw. Been reading them forums for some months but finally decided to register.
)
I'm alittle interested in trying to do a 1024x1024 units large map...
I'm a bit late indeed, but I hope noone mind if I give this a try? ![]()
(Ah. :F And hello btw. Been reading them forums for some months but finally decided to register.
)
still 8 days ![]()
my map is coming around now, i need more Z fightning though..
but first, basketball practice
(and tommorow no school, so i can map for some more hours)
Quote from killertomatoI'm getting some better hardware tomorrow.. So I might join in!
Whatever I decide to do, I like the idea!
Never mind.. I just broke my most expensive part of hardware because the rest of my hardwares are so fucking cheap.. Damnit.
FUCK YOU, rich kids.. ![]()
![]()
WOW great ideia WhiteDevil!
looking forward to it ;D
Hey, could we move the deadline to 22/23th? We could work on our maps during the weekend.
im nearly done ![]()
Quote from buddy the designerHey, could we move the deadline to 22/23th? We could work on our maps during the weekend.
I'd like that ![]()
i have some early wips
and a deadline movement would be nice idd, just over the weekend.
[Blocked Image: http://xs414.xs.to/xs414/07155/ScreenShot563.jpg.xs.jpg] [Blocked Image: http://xs414.xs.to/xs414/07155/ScreenShot564.jpg.xs.jpg]
Here are some VERY early shots of my 1024 refinery ![]()
[Blocked Image: http://img260.imageshack.us/img260/4467/scr4e4205fzq1.th.jpg]
[Blocked Image: http://img413.imageshack.us/img413/5858/scr4e44a1ega5.th.jpg]
[Blocked Image: http://img67.imageshack.us/img67/7240/scr4e47fb5hs5.th.jpg]
-Lots of vertical game play
-Some crazy low scale lightmaps
And I know that the developer textures I am using are custom assets, but dont worry, they are only placeholders.
I'm done with the map soon and it's a complex map wit a mapcore logo.
[Blocked Image: http://img144.imageshack.us/img144/5616/dmcyklon0007ci5.jpg]
Quote from the0rthopaedicsurgeon
yeah that style is really hot! ![]()
So what about this deadline? Still staying with 20th april?
And, can I have some parts of the map where player can't go stick out of the 1024 block? Like I need to extend one building where player Can't go, can I have it outside the 1024??
I bileve the rules state that its the playable area that needs to be within the 1024x1024x1024 box, but details where the player cannot go dont need to be.
Heres some more progress on mine, stumped for a name though:
[Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/1024map0002.jpg]
Quote from buddy the designerSo what about this deadline? Still staying with 20th april?
Make it the 23rd for use of the weekend then.
[Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0005.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0006.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/dm_bluestrike0007.jpg]
Dammit, source didn't feel this clunky coming from Radiant, but now from Unreal my brain is exploding. ![]()
Doubt I'll be able to catch up to spacer and Bluestrike at this level of clunky unless I luck out on some brilliant gameplay.
But dammit, this is fun!
Main Room
[Blocked Image: http://img179.imageshack.us/img179/2672/dmgrace0000jk1.jpg]
Staircase
[Blocked Image: http://img179.imageshack.us/img179/9035/dmgrace0001ai5.jpg]
Basement
[Blocked Image: http://img179.imageshack.us/img179/285/dmgrace0002ou5.jpg]
Still need to place items, spawns and do some more work on the lighting
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