Half-Life 2: Deathmatch 1024-unit Competition?
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Yeah the max players will definatly be 4.
I'm enjoying working with in the limits however
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Same here, I arleady tested a playable version with friends, and map is def. for max4 players, maybe 6.
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that's really nice use of space, spacer
looks sexy as a n*gger too

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[Blocked Image: http://www.another-world.org.uk/spacer/wat0004.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0005.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0006.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0008.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0010.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0013.jpg]
[Blocked Image: http://www.another-world.org.uk/spacer/wat0016.jpg]
Finished, apart from a few movement issues and lighting bugs. And weird shit like this:
[Blocked Image: http://www.another-world.org.uk/spacer/wat0012.jpg]
Anyone have any idea what this is caused by?
Also, needs a name, anyone have any ideas?
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thiz looks like a good start..

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Quote from spacer
Finished, apart from ...
Quote from Dodgerthiz looks like a good start..


Well, I agree to Dodger. In some places its pretty much too empty. Adding details does not mean to put in several props which are blocking the player and are left out afterwards due to that. There is no brushlimit right? Make a more exciting wallstructure or add very small details the player is able to walk trough (junk or something....hl2 offers some possibilities)
Many people think that small details won't get recognized anyways but that just isn't true. Trust me, they will...
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Nice stuff, the sewer looks really hot. Maybe you could use slightly yellow'ish color for the lighting there to improve the "confined space" feeling.
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Making "spacer" in polish means going out and walking around, so maybye dm_walk ?

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Does it look like we care about Poland

I love the sewer part.Oh damn I need to start my shit, damn I always forget.
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dm_fisheye

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So, how many of You started something arleady?
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Quote from buddy the designer
So, how many of You started something arleady?
Layout and texturing is done, just needs detailing and item placement

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I personaly have whole map layouted, texturing on 75% and detailing on 50% and optimization on magic 0%.
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[Blocked Image: http://www.onboarderror.com/obe/dm_capricious_newlifts0012.jpg]
preview what im building. destructible core. Vertical gameplay. 4 floors 3 lvls with self destruct buttens press all 12 to blow the core.. defend it or destroy it. You choose. No 3d skybox yet.
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That's a nice idea OBE.
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you slag error, I did a cylinder too - there goes my claim of originality

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the0rthopaedicsurgeon, how much playable is this? Looks really complex
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I am going to start this tonight
T-junc limit HERE I COME
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