Wow nice bump skullhoé
Awwww SNAP! It's d3dm_lit BOYEE!
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Yeah the bump is awesome indeed!
[insta style]remember to post r_speeds next time[/insta style]
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Quote
r_speeds do not exist in doom 3. You only measure performance.
Not true. Doom 3 has r_speeds, you just dont really need to pay attention to them. r_showprimitives 1 gives you r_speeds. 0-60K is excellent, 60K-70K is good, but you want to stay away from 71K or higher. Not that it really matters, though. Lightlevels are more important.
Not a bad piece of work there, great for pure deathmatch. I just think that the architecture could be beefed up some. Seems a bit too plain to me.
Nice work.
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you put lights in.... that's so un-Doom3
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nice map
only on the first 3 pics light doesnt seem to come of the lights :-? think it would be lots cooler if it would 
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PLEASE THIS THREAD IS DEAD DUMB ASS.
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OMFG! LOOX LEET! -
Railings in Doom 3 aren't patches, they're just standard blocks at a 45-degree angle and a texture/normal that plays dastardly tricks with your eyes.
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I would take you up on your offer but it's 2am and because I've completed Doom 3 it's naturally in the bottom of a drawer somewhere covered in dust so I'll have to check tomorrow.
Edit: Alternatively I just browsed around Doom 3 World and it seems they use both, ehhhh.
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Depends on the number of subdivisions you set. Either way, it's still a patch.
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I stand corrected.
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Interesting that you are trying the whole Q3 style. You kinda pulled it off. Unfortunately other than gameplay wise I find most the Q3 A maps hightly boring (not all, most) in regards to design.
Your map seems rather empty and plain, there's not much too look at. The lighting is also quite blunt. That one area really does look like a skatepark heh, (ahh the memories of Tony Hawk 1 and 2).
Still not bad considering DOOM3 has only been out a short time and you're experienced enough to produce something to that calibre.
- Ewok
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