i got this error while compiling some big map for source engine
google didnt spit out some good solutions so maybe someone has a solution here?!
C:\Documents and Settings\Administrator>vbsp "C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.vmf"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files (x86)\steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\materials
Loading C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3126 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_name_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_name_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1503566 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 7864 texinfos to 3828
Reduced 692 texdatas to 539 (38166 bytes to 29701)
Writing C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.bsp
24 seconds elapsed
C:\Documents and Settings\Administrator>vvis "C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.vmf"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files (x86)\steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.bsp
reading c:\program files (x86)\steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.prt
1618 portalclusters
3938 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (215)
Optimized: 3480 visible clusters (0.00%)
Total clusters visible: 400266
Average clusters visible: 247
Building PAS...
Average clusters audible: 685
visdatasize:349642 compressed from 673088
writing c:\program files (x86)\steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.bsp
3 minutes, 42 seconds elapsed
C:\Documents and Settings\Administrator>vrad "C:\Program Files (x86)\Steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.vmf"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[42 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\ACCOUNT_NAME\day of defeat source\dod\maps\some_map25.bsp
13748 faces
5 degenerate faces
5572177 square feet [802393536.00 square inches]
89 displacements
879453 square feet [126641288.00 square inches]
Stack overflow in neighbors