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The Weapon Shop

  • AdamBrome
  • March 23, 2007 at 8:52 PM
  • AdamBrome
    • March 23, 2007 at 8:52 PM
    • #1

    Creative title, I know.

    Anyway lets get to the goods, shall we?

    It was this about 4 days ago...

    [Blocked Image: http://www.adambromell.com/crap/weaponshop_WIP01.jpg]

    And it's this as of last night...

    [Blocked Image: http://www.adambromell.com/crap/weaponshop_WIP02.jpg]

    Still on the burner:


    • more interior/roof top props
      stretch the buildings width slightly, its a bit square compared to the concept
      unwrap
      make sweet sub-d love to the buildings base
      then bend it over the couch and hump it without a rubber in Mudbox
      texture
      render
      post

    Voila!

  • Lee3dee
    • March 23, 2007 at 9:41 PM
    • #2

    looks great adam

  • mjens
    • March 23, 2007 at 10:12 PM
    • #3

    awesome

  • FrieChamp
    • March 23, 2007 at 10:27 PM
    • #4

    Cool, lookin forward to see it textured...

    I see a Midway tag on the concept..from which title is this?

  • bitmap
    • March 24, 2007 at 12:47 AM
    • #5

    how are you gonna mudbox this?

    this isnt prepared for subdivisioning. or am i wrong?

  • Grinwhrl
    • March 24, 2007 at 2:13 AM
    • #6

    Awesome work Adam, so much details. I like what you have added so far since you showed me too. Really brings out the mood.

  • AdamBrome
    • March 24, 2007 at 4:42 AM
    • #7

    lee: Thanks man

    seir: woo, danke

    FrieChamp: I believe it was for Gauntlet? Yah I can't wait to get down and dirty with the textures. (Get it??)

    bitmap: I'll be mudding the damage details - pieces of wall missing, cracks, shaved surfaces, etc. etc. This is the 'render mesh'.. there'll be a separate one for the sub-d version. The mudded stuff will just be done on planes.

    Dark: Thanks Bunt

  • Grinwhrl
    • March 24, 2007 at 5:16 AM
    • #8

    hehe

  • ifO
    • March 30, 2007 at 2:04 PM
    • #9

    I think the word 'enchanting' might be appropriate. Very nice, will be great to see this textured.

  • AdamBrome
    • May 7, 2007 at 9:31 AM
    • #10

    Long time no post. Soooooo.. an update! I've been working on this ever since my last post but for a fraction of the time I normally would a home project. The reason being my home computer is on the fritz. I can barely have Max and PS open at the same time - and damn my doesn't stop altogether when I render. Aaargh. Rather than simply upgrade its parts I'm going to be getting a brand new beast. So, until I pick up a new machine I'll get some work done on this at work and work on some lighting tests.

    The next assets in line that I'd like to do are the weapons and armour and I'm going to use a cube map for their reflections. I'll be using these lighting tests to get a feel for the final cubemap pass and an idea as to what the reflections could look like.

    [Blocked Image: http://www.adambromell.com/crap/weaponshop_lighttest01.jpg]

    A few quick notes:

    -The dust is a (shitty) paintover and looks more muddy than dusty :\

    -Athe extension of the frame that goes out to the right is also a paint over

    -Wanted to see how it'd look with some dust being kicked up around the base and entrance of the shop

    -I will probably go with more close-up shots than far away so don't consider this angle to be the final angle or the final composition.

    What I'd change if I went with this setup:

    -tone the dust down so it doesn't hide the pot assets like it is there in the foreground

    -change it to something more like dust blowing in wind, rather than looking like soft mud which was obviously over-layed atop of the image

  • skdr
    • May 7, 2007 at 9:47 AM
    • #11

    Looks awesome.

    I'd like to see how much did you make the details with paintover tho. Can you show the original render?

  • von*ferret
    • May 7, 2007 at 4:21 PM
    • #12

    I'm very impressed man!

  • Grinwhrl
    • May 7, 2007 at 5:40 PM
    • #13

    That looks sweet so far Adam

  • Minos
    • May 7, 2007 at 6:50 PM
    • #14

    That looks really good

  • von*ferret
    • May 7, 2007 at 7:16 PM
    • #15

    I'd actually really like to see a higher res shot, got one?

  • AdamBrome
    • May 7, 2007 at 9:14 PM
    • #16

    Thanks everyone - unfortunately theres no high res. Nor did I save the native PSD. This was quite literally a quick test and comp job I did to see if I'd like to go this route. The next one I do though (tonight) I'll be sure to save the comp job for you guys to see the difference from render to final.

  • D3ads
    • May 8, 2007 at 4:19 PM
    • #17

    Nice.

  • AdamBrome
    • May 9, 2007 at 5:31 AM
    • #18

    variation of the one above, done with the help of my AD,

    [Blocked Image: http://www.adambromell.com/crap/weaponshop_lighttest01b.jpg]

  • Grinwhrl
    • May 9, 2007 at 6:57 AM
    • #19

    Image is really small but it keeps looking better and better.

  • BioPulse
    • May 9, 2007 at 8:43 AM
    • #20

    Interesting colours, but the image might be too small to see it how it deserves to be seen

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