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dod_reiser_b1/modelpack

  • happyernst
  • March 22, 2007 at 11:48 PM
  • happyernst
    • March 22, 2007 at 11:48 PM
    • #1

    yes also an dod map..

    [Blocked Image: http://speicher.trclan.de/ernst/pics/reiser/dod_reiser.jpg]

    its an small map, that leads you to Reiser/Thuringia (Germany)

    location info

    picture (1024x768)

    Big Screens (1280x1024) :

    image0

    image1

    image2

    image3

    image4

    image5

    image6

    Map Download: dod_reiser_b1

    also i made this models for the map with XSI,

    but i warn you, i have just begun to learn it:

    [Blocked Image: http://speicher.trclan.de/ernst/pics/e_outdoor_models_kl.jpg]

    Big Picture

    Fence

    Download: e_outdoor_models.zip

    there is also lod and extra skins

    hessi, i used an edited branch texture from your jungle set,

    http://www.mapcore.net/forums/viewtopic.php?t=6228

    (its model e_tree1 and 3) credits in info.txt

    but the other textures are self made

    thx

  • Steppenwolf
    • March 23, 2007 at 1:28 AM
    • #2

    Looks like a good map.

    I know its a already finished map but if you will ever update it give the fog a color that is similar to the blue/greyish sky.

    What was your inspiration for this map? Are you from there? I ask because i live in Thuringia.

  • happyernst
    • March 23, 2007 at 2:34 AM
    • #3

    hehe, yes iam born/life in "mühlhausen"

    and yes maybe i´ll update it,

    because it´s b1 and not that many played yet.

  • hessi
    • March 23, 2007 at 7:52 AM
    • #4

    looks like a cool map. i will check it out asap.

  • Steppenwolf
    • March 23, 2007 at 2:40 PM
    • #5
    Quote from happyernst

    hehe, yes iam born/life in "mühlhausen"

    ah cool. mapcore comes closer to me

  • happyernst
    • March 23, 2007 at 6:32 PM
    • #6

    hessi: do you thinking about to make also an dod map some times?

    (would like to see this)

  • hessi
    • March 23, 2007 at 7:21 PM
    • #7
    Quote from happyernst

    hessi: do you thinking about to make also an dod map some times?(would like to see this)

    /me is in the kitchen. cookin' some cake!

    uhm you trees are not bad but i see some mistakes i made in my early beginnings too:

    [Blocked Image: http://thomashess.net/eek01.jpg]

    1. proportion of thickness of the treetrunk compared to the rest of the tree (the one with the dark bark has really a massive trunk at the bottom and gets thin really quick with only few leaves. try either you should scale the bottom by 0.5 or 0.4 or you make the top of the tree bigger

    [Blocked Image: http://thomashess.net/eek03.jpg]

    2. lack of subdivisions. you need to add more subdivision at the ground. save them in the top where players wont recognize. i saw this one tree ingame where i askes my self if this is hl1 times

    [Blocked Image: http://thomashess.net/eek02.jpg]

    3. you shoul orientate all VERTEXnormals straight up so you dont get dark leaves in some areas. in maya there is a edit polygons -> normals -> set vertex normals tool. i am pretty much sure you have something like that in XSI too.

    the itself is kind of too small and edgy. there are too man things that are clipped for player movement without any visual notice. i hate when maps just clip something without giving a visual notice that this area is not walkable. (for example this small stone wall or there is a wooden "lattenzaun" where 2 meters in front of it the player has to stop because a clipbrush blocks his way.

    1 flag for the main battle is a bit too less. 3 main flags and 1 winning flag for each team. the dod_donner, dod_kalt, dod_flash, dod_ANYTHING_ELSE way of placing of flags is how it has to be done. i havent seen a good map handling flags in a different way. maybe you can change that.

    another problem is: there is no main street or main route. all ways are pretty small and all areas are kind of capsuled from each other. make the map more "open". don't clip everything with a wall or a door. make some room for hordes of players rushing through the map. i want to attack with a team and not being blocked in a door because some fag wants to run backwards.

  • happyernst
    • March 24, 2007 at 1:15 AM
    • #8

    thanks hessi for that nice suggestions,

    also your explanation to the black faces reason (dont know if i find that in xsi)

    and yes to all what u say about the map.

    good to hear that your already in the kitchen...

  • hessi
    • March 24, 2007 at 9:28 AM
    • #9
    Quote from happyernst

    thanks hessi for that nice suggestions,also your explanation to the black faces reason (dont know if i find that in xsi)

    and yes to all what u say about the map.

    good to hear that your already in the kitchen...

    i have no xsi installed otherwise i would check out where you can do that. the manual of XSI should contain more information about vertex normals. it's really a basic feature so i would be really surprised if there is no way in changing them.

  • RA7
    • March 24, 2007 at 6:58 PM
    • #10

    Pretty nice.

  • Buddy
    • March 24, 2007 at 7:14 PM
    • #11

    Gotta test asap.

  • happyernst
    • April 11, 2007 at 1:27 AM
    • #12

    small map update dod_reiser_b2.zip

    screens:

    picture_1

    picture_2

    picture_3

    picture_4

    picture_5

    3d skybox look

  • Minos
    • April 11, 2007 at 4:19 AM
    • #13

    Nice map, looks very open (which is a good thing)

  • NEXSO
    • May 11, 2008 at 10:07 PM
    • #14

    hello - a mad map - I like make lief a new part - / have work a

    new part in. is that OK? become your names with specify.

    [Blocked Image: http://www.nexso.de/maps/reiser/Image1.jpg]

  • Zyn
    • May 11, 2008 at 11:27 PM
    • #15

    What the f...

    Way to revive a 1 year old rotting corpse with sentences put together by babelfish!

  • NEXSO
    • May 12, 2008 at 2:40 AM
    • #16

    [Blocked Image: http://www.nexso.de/maps/reiser/Image2.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image3.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image4.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image5.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image6.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image7.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image8.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image9.jpg]

    [Blocked Image: http://www.nexso.de/maps/reiser/Image10.jpg]

  • e-freak
    • May 12, 2008 at 12:21 PM
    • #17

    hey guy - it seems you're from germany - you can post in german if needed and have one of us translate it - atm no one will get what you're trying to say!

    du bist aus deutschland oder? - hier versteht niemand dein (schlechtes) englisch - schreib auf deutsch und es kann jemand übersetzen, aber im moment versteht keiner was du sagen willst.

  • Freak
    • May 12, 2008 at 5:33 PM
    • #18

    aber wirklich ich versteh auch nix lol

  • TermInator525
    • May 13, 2008 at 9:39 AM
    • #19

    dito

  • Sindwiller
    • May 13, 2008 at 4:44 PM
    • #20

    Babelfish iss aber auch echt der grösste Mist, der von nem Programmierer zusammengekratzt und mit Tesastreifen zusammengeklebt wurde.

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