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Lightmaps in 3dsmax

  • Buddy
  • March 15, 2007 at 11:40 AM
  • Buddy
    • March 15, 2007 at 11:40 AM
    • #1

    Hi! I need to know how to view lightmaps correctly in max viewport (8/9), would be nice if that could be done without any additional plugins. Ofcourse lightmap would use second uvchannel. I couldn't find a proper way to do it

    Any ideas?

    Thanks in advance.

    -Bud

  • Warby
    • March 15, 2007 at 12:29 PM
    • #2

    in maya you can hook your light map into the ambient channel of your material and than use the high quality render mode and it will display it i am not sure if max has equivalent functionality

  • Hourences
    • March 15, 2007 at 12:35 PM
    • #3

    Open Material Editor, at the bottom of a default material you will find the section DirectX Manager. click Enable Plugin Material and pick Lightmap from the list.

    In the section DirectX Shader - Lightmap below it you can then enter the tex and channel.

  • Buddy
    • March 15, 2007 at 1:57 PM
    • #4

    thanks, Hourences! I tried that before but it seems I didn't checked use plugin material, anyways, it works thanks .

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