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The Collective hiring level designer, level artist.

  • zaphod
  • August 13, 2004 at 6:30 PM
  • zaphod
    • August 13, 2004 at 6:30 PM
    • #1

    The Collective, a newport beach developer of Buffy the Vampire Slayer and Indiana Jones® and

    The Emperor's Tomb™ are looking for a level designer, and an environment artist. Neither positions list previous experience in the industry as a pre-requisite, so this seems like a good shot for many talented amatures.

  • Minos
    • August 13, 2004 at 7:22 PM
    • #2

    coool

  • mikezilla
    • August 13, 2004 at 7:43 PM
    • #3

    their level design up until now was all in max i'm pretty sure. as their games were console games...

  • jfas
    • August 13, 2004 at 9:03 PM
    • #4

    FAAAAAAAACK, i would love to work there just so i wouldnt have to move

  • zaphod
    • August 13, 2004 at 9:52 PM
    • #5

    they list csg level design as a plus as well as experience in max/maya

    level design is still level design, regardless of what program you do it in.

  • jfas
    • August 13, 2004 at 9:56 PM
    • #6

    do you think they'd care that im still 17?

  • Mazy
    • August 13, 2004 at 10:05 PM
    • #7
    Quote from Zaphod

    level design is still level design, regardless of what program you do it in.

  • zaphod
    • August 13, 2004 at 10:55 PM
    • #8
    Quote from Holeman

    do you think they'd care that im still 17?

    probably, yes.

  • Duff-e
    • August 13, 2004 at 11:18 PM
    • #9

    lie!

  • kleinluka
    • August 14, 2004 at 5:48 PM
    • #10

    I always thought Holeman was like 30. How did you get to E3 2003 if you were ...16.. then ? D=

  • jfas
    • August 14, 2004 at 9:24 PM
    • #11

    i lied (and izuno hooked me up)

  • JynxDaddy
    • August 15, 2004 at 3:01 AM
    • #12

    I got the job.

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