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ns_machina

  • merkaba
  • March 6, 2007 at 6:43 PM
  • dux
    • March 7, 2007 at 2:13 AM
    • #21

    Aha I was playing this with a few of the guys the other day on yo-clan, it's an absolute masterpiece in terms of design I can't say the same for the gameplay though unfortunately. It's just one of those things, the brushwork is so complex and the lighting so atmospheric that it really hampers the gameplay and flow. Nevertheless still brilliant to look at and is what you can call a true 'ns map' along with bast.

  • Minos
    • March 7, 2007 at 3:16 AM
    • #22

    Really nice work merkaba. I love how even though the colors are pretty different from each other they still get along very well. The contrast and brushwork is also really good, congrats. The last shot's room could use more color contrast though IMO.

  • hamst3r
    • March 7, 2007 at 3:49 AM
    • #23

    Looks great, I vote spotlight!

  • merkaba
    • March 7, 2007 at 4:15 AM
    • #24

    That last shot is the underside of the central walkway, which is suspended above a gigantic chasm. I never conciously considered this, but the lighting in that area is not very high contrast because...well, I guess because it is the crux of the map and it makes it different, and somewhat serene as well (and you need to feel serene somehow when you are a over mile above the next floor level :])

    I can't find a decent pic on my PC of the chasm, seeing as it's hard to get it all into one frame and still look interesting. So here's a giant laser instead. This is the daddy that cuts asteroids to pieces by blasting down into the chasm (when the ship's 'belly' door is open), and the asteroid pieces float upward and get automatically taken into the ships processing system via some sci-fi feature or another...

    Well, that's the idea anyway. In the map it just glows But that is the, as much as I hate repeating adjectives in a post, crux of the map, as it is the one feature that gives the ship its purpose. It is for all intents and purposes a fully automatic mining machine, that clutches asteroids with its insectoid legs, crushes them to pieces with this laser, and then sucks them up into its massive innards for processing.

    So anyway, the main reason that area is so overtly blue, aside from me never wanting to change it (so I guess I am pretty much making this up!), is that it binds the map together. If it were as high contrast and multi coloured as everything else, then it would be like everything else and thus not special. Although I understand it's hard to notice that from the screenshot...

    Oh, and thankyou greatly for the spotlight votes! =)

  • Grinwhrl
    • March 7, 2007 at 5:29 AM
    • #25

    Hera was an awesome map, and this looks suberb as well.

  • Furyo
    • March 7, 2007 at 8:00 AM
    • #26

    Spotlight material indeed. Excellent visuals for the HL engine. Welcome to Mapcore !

  • Kabelen
    • March 7, 2007 at 1:16 PM
    • #27

    Hey Merkaba, nice to see you found your way over to mapcore!

    Looking totally hot the map there! I have seen some of the wip shots earlier that you showed me and I can see a lot of improvement!

    Won't have the time to test it though, as school, bands and the mod I work for is enough on me already..

  • Zacker
    • March 7, 2007 at 1:33 PM
    • #28

    Welcome to Mapcore, not a bad first map to post here:D

  • Evert
    • March 7, 2007 at 2:39 PM
    • #29

    Welcome, Very impressive!

  • merkaba
    • March 7, 2007 at 5:39 PM
    • #30
    Quote from von*ferret

    Merk! Long time no see Hera and Bast were my favorite NS maps by far. This map looks like a winner! Too bad I dont have hl1 installed anymore =( Hope you stay a while!

    You know that Bast was Relic25's creation, right? And it was an awesome map.

    Thanks for the spotlight! I am honored.

  • Defrag
    • March 7, 2007 at 6:05 PM
    • #31

    Hi merk! Long time no see Splendid map.

  • Taylor
    • March 7, 2007 at 6:51 PM
    • #32

    Obligatory wave to merkaba and acknowledgement that the posted map is stupendous.

    You know, I never did beat concquest_r...

  • von*ferret
    • March 7, 2007 at 7:05 PM
    • #33
    Quote from merkaba

    You know that Bast was Relic25's creation, right? And it was an awesome map.

    Thanks for the spotlight! I am honored.

    yeah k20b and I were talking about whether or not they were making a source version of it. That map was nuts

  • Dodger
    • March 7, 2007 at 7:45 PM
    • #34

    ken20banks!

  • merkaba
    • March 7, 2007 at 7:48 PM
    • #35
    Quote from Taylor

    Obligatory wave to merkaba and acknowledgement that the posted map is stupendous.You know, I never did beat concquest_r...

    That's a shame, the endroom in concquest_r is my favourite bit! (Image, as you will likely never see it otherwise! )

    And Taylor....am I right in thinking that yourself made some concmaps? I am 99% certain it was the one with many huuuge long jumps, concrete walls, a teleporter at the end and swinging sign at the beginning...

  • Taylor
    • March 7, 2007 at 8:12 PM
    • #36

    Ah yes, the imaginatively titled Tayconc - clearly my finest piece of work. Unfortunately, I made others; I remember you joined the server when Tayconc3 got its first play through. I’m linking screenshots to jog your memory – please, nobody else click them.

    Don’t worry, I’ve seen all of concquest_r - used to be on the rotation for most skill servers and they have a spectator mode!

  • merkaba
    • March 7, 2007 at 9:26 PM
    • #37

    I think I had strayed away from the concing community just before tayconc3 came out. Have you tried concing recently? The level of skill required is just stupid now, with the first jumps requiring 5 or more concs to complete it...it's not fun

    Anyway, back to machina. Obviously there is a lot more to the map than what is posted above, due to the stupidily large size of NS maps. I thought I would post a picture of the entire map as seen from above, where you may see the central chasm and the sprawling mess of corridors and rooms around it. It's possibly got more curves than the michelin man's fat momma...

    [Blocked Image: http://img404.imageshack.us/img404/334/14vh1.jpg]

  • von*ferret
    • March 7, 2007 at 9:44 PM
    • #38

    master piece

  • PhilipK
    • March 7, 2007 at 10:41 PM
    • #39

    Ah not a lot of 90 degrees there

    You really can't do more with the HL engine. It's really amazing to see really.

  • ken20banks
    • March 8, 2007 at 6:15 AM
    • #40

    machina

    you already know i think it's looking awesome

    of course, really nice stuff

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