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Off Limits: Playtester Requests

  • Wesley Tack
  • March 5, 2007 at 1:33 AM
  • Wesley Tack
    • March 5, 2007 at 1:33 AM
    • #1

    We are working on some final weapon issues at the moment, but we would like to get some more internal dedicated playtesters on board. A few dozen would do the trick, people who are not only going to play the game, but also stress it and find bugs (in code and mapping) and post them with screenshot on our forums to fix. We usually playtest on Sundays around 7pm UK time. Here are some shots of todays playtest (only 4 people played, which is why we need more in the near future).

    [Blocked Image: http://users.pandora.be/simon.wt/playtest01.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/playtest02.jpg]

    [Blocked Image: http://users.pandora.be/simon.wt/playtest03.jpg]

    Those who have the time and dedication can go to our forums and post their info in this thread:

    http://%7boption%7d

    Thanks

  • zeon
    • March 5, 2007 at 2:08 AM
    • #2

    well since my comp is kinda not fit for hl2 stuff atm i cant playtest. but i can point out the shadow of the man in the first picture.. dont think shadows are supose to be shown under a solid truck guess it relate to mapping, or coding, depend on how you've done it .

  • Wesley Tack
    • March 5, 2007 at 2:34 AM
    • #3

    It's related to Source or Valve, all physical objects do that, nothing can be done about it, even HL2 has them

  • e-freak
    • March 5, 2007 at 4:26 PM
    • #4

    I would like to help you guys, just writing my application

  • ⌐■_■
    • March 6, 2007 at 6:39 PM
    • #5

    I wish I had a faster laptop.. I would very much like to help you guys out but my pc doesn't quite do the job..

    Succes though.

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