Level prop of a trash can for an urban game environment. Next-generation maps and resolution including color, specular and normal-maps.
434 tris
1024x1024 textures (obvoisly easier to lower the texture size than make it higher, obviously also used in a game with mipmapping on...)
6hrs worktime
[Blocked Image: http://www.henriklarsson.info/gallery/trashTexture1024.jpg]
[Blocked Image: http://www.henriklarsson.info/gallery/trashWhiteWire1024.jpg]
[Blocked Image: http://www.henriklarsson.info/gallery/trashC1024.jpg]
[Blocked Image: http://www.henriklarsson.info/gallery/trashTextures1024.jpg]
http://www.henriklarsson.info/gallery/trashPsd.rar - PSD
http://www.henriklarsson.info/gallery/trashObj.rar - OBJ-file
http://www.henriklarsson.info/gallery/t ... re1024.avi - Animated spin
BTW, first post here even though I joined 07 Jan. 2005 =)