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any low poly challenges comin up?

  • blackdahlia
  • February 25, 2007 at 11:00 PM
  • blackdahlia
    • February 25, 2007 at 11:00 PM
    • #1

    title says it all

  • Wesley Tack
    • February 25, 2007 at 11:02 PM
    • #2

    http://www.game-artist.net/forums/

    they have them almost every month...

    they'll be starting a new one soon, keep eyes peeled

  • blackdahlia
    • February 26, 2007 at 5:56 AM
    • #3

    yeah i know about those i was just wondering if any go on on this website

  • Spellbinder
    • February 26, 2007 at 8:19 AM
    • #4

    Start one blackdahlia. Just have a finnished concept on what you want it to be and those that wants to enter will. Set up some rules, like how many polys and size of texture and for how long the contest should be etc.

  • Meotwister
    • February 26, 2007 at 10:30 AM
    • #5
    Quote from WesleyTack

    http://www.game-artist.net/forums/they have them almost every month...

    they'll be starting a new one soon, keep eyes peeled

    they started it.. its not really low poly this month though. It's get the trial version of mudbox and make the funniest thing you can out of the sphere primitive

  • Quakis
    • February 27, 2007 at 12:14 AM
    • #6

    I have an idea for one, although I wouldn't know a good idea on max polies to make things challenging yet possible. If no one minds though I could at least start one for March, people can bitch at me if the rules suck...

  • blackdahlia
    • February 27, 2007 at 4:27 AM
    • #7

    ok so im gonna start a low poly challenge in a separate thread, hope lots of people will join in! first 2 people to volunteer can help me judge the contest

    thanks guys

  • twiz
    • February 27, 2007 at 5:16 PM
    • #8

    I like the asian weapon theme. Maybe open it up to just Medieval weapons? Then the old asian stuff could be included, but give more variation, like maces and clubs and crossbows and axes.

  • st0lve
    • February 27, 2007 at 6:24 PM
    • #9

    Sentry guns\weapons (like TFC engiee cannon)

  • blackdahlia
    • February 27, 2007 at 6:35 PM
    • #10

    well im pretty much going very similar to the contest last month at game-artist so i dont think the texture sizes were too big

    just look at last months medival contest it was 250 polys (mine was 300)

    and the textures were 512x512

  • blackdahlia
    • February 27, 2007 at 6:37 PM
    • #11

    http://www.game-artist.net/forums/showthread.php?t=1320

  • blackdahlia
    • February 27, 2007 at 11:00 PM
    • #12

    well how about 256x256, is that still too high

  • blackdahlia
    • March 2, 2007 at 7:34 PM
    • #13

    thanks very much!

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