Hey
it's been like 2 years that I've posted on mapcore but now I've got a problem I can't seem to fix.
I'm working on a map for the pvkii mod. 2 weeks ago I decided to do a full compile and see what it looks like with HDR.
So I did a full compile and the result was quite pleasing but I felt something was wrong, it all looked way more flat than before.
when I turned off HDR to build cubemaps I noticed that my normal maps are way more intensive with HDR turned off. have a look at the gif
of course I want the map to look as much a possible the same with and without HDR but Im not able to do that if the 2 versions differ so much.
I first thought that maybe because the bloom effect overlays the materials the contrast of the materials is lowered thus making the normal maps less intensive but the 2 versions look so much different even in places without bloom effect (with HDR on) that it seems unlikely.
Any idea how to fix this?
p.s.: I have a GeForce 7900GT
[Blocked Image: http://mitglied.lycos.de/volldufteknorke/pvk_haven_HDR.gif]