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de_ungarn

  • Sa74n
  • August 12, 2004 at 4:53 PM
  • -Stratesiz-
    • August 13, 2004 at 1:46 PM
    • #21

    It's not really a problem. Ya just place a nulled brush based entity in all the areas from which you want to spot the tower. This way the engine will only draw the tower when one of the entities isn't vis blocked.

  • Minos
    • August 13, 2004 at 4:18 PM
    • #22

    oh guys... You can model it satan. Just model a big shit, but the joint has to be inside the map, and then it doesnt matter if the model is outside the skybox/grid. Just like zyndrone made on his de_sandstorm with that huge pyramid.

  • Sa74n
    • August 13, 2004 at 5:03 PM
    • #23

    nah.. modelling isnt a good solution.

    a) i'm talking about a church which is placed in an area you can actually reach

    b) it uses quite a bunch of textures (and models use 512² max)

    c) the shadowing of models sux0rs and they dont cast shadows

    anyway.. thanks guys!

    new pix0rz s00n

  • KidDynamite
    • August 13, 2004 at 5:14 PM
    • #24

    Mapcore never ceases to amaze me. Great work. love the texture usage, everything blends well. BETA!

  • PhilipK
    • August 14, 2004 at 9:58 AM
    • #25

    Wow! that looks absolutely awesome!

    Great work

  • Evert
    • August 14, 2004 at 12:36 PM
    • #26

    Very nice wurk

  • Crackerjack
    • August 14, 2004 at 2:21 PM
    • #27

    Very nice as always hehe.... you always bring out the most stunning work in any of your themes.

  • RD
    • August 14, 2004 at 7:28 PM
    • #28

    schön, mehr bildern bitte!!!!!!!

    und schnell

  • curman
    • August 14, 2004 at 8:58 PM
    • #29

    it looks ok, but its only one screenshot hard to judge the map..

  • JynxDaddy
    • August 15, 2004 at 3:16 AM
    • #30

    looks winnah!!!!!~~@!@!~@!~

  • Sa74n
    • August 16, 2004 at 9:54 AM
    • #31

    i updated the thread with 2 new screenshots .. look at page1

  • Evert
    • August 16, 2004 at 10:53 AM
    • #32

    Very nice new pics.

    Maybe change the roof to some old brown/red clay ones.

  • Sa74n
    • August 16, 2004 at 11:16 AM
    • #33

    yet another shot added.. vh overview

  • nico
    • August 16, 2004 at 12:00 PM
    • #34

    looks sweet! =)

  • insta
    • August 16, 2004 at 12:31 PM
    • #35

    Amazing stuff.

    What textures are you using, and what mod is this for?

  • FrieChamp
    • August 16, 2004 at 12:33 PM
    • #36

    /me points to "de_"ungarn

    I'd like to know who made those sexy textures as well tho, looking pwn~

  • Sa74n
    • August 16, 2004 at 1:04 PM
    • #37

    most is selfmade.

    though, i used a base texture from the torn wadfile that i modified to have framework.

    a few other textures are also from torn (like a door or wood barrel and stuff)

  • Crackerjack
    • August 16, 2004 at 1:35 PM
    • #38

    The second screent shot needs some lighting fixture or something changed, its just way to blan in that area.. and there are no shadows. Other than that its look awesome.

  • EjrulF
    • August 16, 2004 at 1:38 PM
    • #39

    Very goo!

    I like the style, looks like a really cosy little village.

    But I wonder how the r_speeds reacts on such compact mapping?

  • Sa74n
    • August 16, 2004 at 2:59 PM
    • #40

    remember that it's still a wip a lot of model detail is about to come and atm there are almost no lights besides the sunlight.

    EjrulF: the speeds are fine. between 400-900. i'm not sure how strong the churchtower will affect the r_speeds in certain areas though.. I'll see it after the next compile

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