Hello,
I've done some research on swap buffers, and what I could find is that it's an overuse of shaders? I seem to have this in a lot of areas in my map, even in this hallway where only the hallway is rendered, the entire level is cut by the visleafs, and yet still I get these low frames and swap buffers at a maximum.
Not even any shaders in that scene, other than the spec maps on that wall and some windows. Even when I am facing the edge of the map (behind the wall is void) I get swap buffers at maximum? Does anyone have an idea how to fix this, what I should be looking for? It's the same before or after I do a buildcubemaps as well (if thats any help). Hopefully someone can point me in the right direction as to where I got to look. I am planning a playtest session this Sunday, and I hoped to get this problem under control by then.
Thanks !
[Blocked Image: http://users.pandora.be/simon.wt/swapbuffer.jpg]