1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Cheap game engine licenses

  • Minos
  • February 16, 2007 at 7:36 PM
  • Minos
    • February 16, 2007 at 7:36 PM
    • #1

    Hello folks.

    I'm doing a little research on cheap and powerful game engines and I found a few good ones, such as the unity engine (is this Mac only or am I too dumb ?), unigine (my favourite so far) and the C4 engine (cheap in all aspects, the license costs only 200 bucks )

    Anyways, some folks I know need a powerful and cheap engine. They are aiming for virtual reality/simulation like games (not aimed for regular gamers but for medicine students) so the engine must have some cool features and flexible workflow and also must be easy to work with.

    I don't need to say their budget is short, so don't post UNREAL 3 or anything like that

  • von*ferret
    • February 16, 2007 at 7:41 PM
    • #2

    UNREAL 2

  • mjens
    • February 16, 2007 at 7:52 PM
    • #3

    https://sourceforge.net/project/screens ... _id=136327

    ?

  • Sindwiller
    • February 16, 2007 at 8:01 PM
    • #4

    http://icculus.org/twilight/darkplaces/

    http://xreal.sourceforge.net/xrealwiki

    http://www.ca3d-engine.de/news.php

    http://sauerbraten.org

    ?

  • aevirex
    • February 16, 2007 at 8:10 PM
    • #5

    http://%7boption%7d

  • Sindwiller
    • February 16, 2007 at 8:18 PM
    • #6
    Quote from aevirex

    http://%7boption%7d

    That's actually not a game engine and it needs alot of programming work to get a acceptable result.

  • Fletch
    • February 16, 2007 at 9:06 PM
    • #7

    http://www.garagegames.com/products/torque/tge/

    Torque - fucking cheap and works on just about everything. Also looks like crap a lot of the time... but you get what you pay for.

  • KoKo5oVaR
    • February 17, 2007 at 5:14 AM
    • #8

    Yeah ogre3d should do it, with some basic skills in C/C++ you will have something decent. That said, the hard part in programming isn't really to render a 3d scene, cause you have a whole lot of premade functions for that, but to make a game with it ====> COLLISIOOONS & PHYSIIICS

  • wacko
    • February 17, 2007 at 8:59 AM
    • #9
    Quote from Fletch

    http://www.garagegames.com/products/torque/tge/Torque - fucking cheap and works on just about everything. Also looks like crap a lot of the time... but you get what you pay for.

    not that I would disagree but I think much of the reason people dawg on this engine is mainly because people make crap for it... but it has come a long ways since it was originally released

    http://www.garagegames.com/products/torque/tgea/

    but also to just mention something about many of these engines... There is only two that have tools and many of them just copy Q3 code with added feature sets like HDR lighting and such. On top of that no physics in many of them, which is a bog amount of work right there and you might as well just start from scratch as I found it to be a pain in the ass to implement a physics engine into code thats already well established.

  • Warby
    • February 17, 2007 at 12:58 PM
    • #10
    Quote from aevirex

    http://%7boption%7d

    this engine is actually REALLY good !

    my last commercial game gig was based on orge:

    http://alliancethegame.com/

    only problem ogre has ... it comes basically without any useful tools ^^

  • Alf-Life
    • February 17, 2007 at 2:03 PM
    • #11

    I second Torque... some fun Xbox Live Arcade games have been made with that.

  • e-freak
    • February 17, 2007 at 2:22 PM
    • #12

    Ogre3D is really powerfull and it can handle many things - they lighted some aspect of ogre developement in one of gamestar/dev/'s magazines on Ankh:

    [Blocked Image: http://www.ogre3d.org/gallery/albums/album45/10062006_122018647.sized.jpg]

  • Sindwiller
    • February 17, 2007 at 4:53 PM
    • #13

    Was du nicht sagst... davon habe ich schon Kunde erhalten!

  • Minion
    • February 17, 2007 at 11:45 PM
    • #14
    Quote

    only problem ogre has ... it comes basically without any useful tools ^^

    That's because its not a game engine, it's a realtime rendering engine.Very cool work on Alliance btw.

  • Zacker
    • February 19, 2007 at 9:12 AM
    • #15

    Unity is a really fantastic engine! I had the chance to work with it a Nordic Game Jam 2007 and it was a pleasure. The developers of it are also some great guys:) But yeah the IDE is mac only, but the engine itself runs on Windows.

    http://unity3d.com/

  • KungFuSquirrel
    • February 19, 2007 at 2:47 PM
    • #16

    AmpII! :science:

    Actually, I don't recommend that one.

    Nebula is pretty cool, though, runs everything through Maya plugins and is free. The educational game I worked on used it; it wasn't super incredible but did the job (plus there were only a handful of people working on it; I'm sure you could do more with more time and a few more people). http://www.radonlabs.de

    Earlier version of the engine was used in this game: http://www.radonlabs.de/nomadsscreenshots.html

    ...which I think still looks pretty cool.

  • Minos
    • February 20, 2007 at 3:42 AM
    • #17
    Quote from KungFuSquirrel

    AmpII! :science:Actually, I don't recommend that one.

    Nebula is pretty cool, though, runs everything through Maya plugins and is free. The educational game I worked on used it; it wasn't super incredible but did the job (plus there were only a handful of people working on it; I'm sure you could do more with more time and a few more people). http://www.radonlabs.de

    Earlier version of the engine was used in this game: http://www.radonlabs.de/nomadsscreenshots.html

    ...which I think still looks pretty cool.

    This game looks pretty good imo

    http://www.radonlabs.de/szbscreenshots.html

    So all level geometry is made on maya then imported into the engine ?? or am I being too dumb again ?

  • Rick_D
    • February 20, 2007 at 4:43 AM
    • #18

    szb looks pretty fucking good ;D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™