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For those of you Doom 3 Mappers!

  • KidDynamite
  • August 10, 2004 at 4:50 AM
  • KidDynamite
    • August 10, 2004 at 4:50 AM
    • #1

    For those of you Doom 3 Mappers/General Editing, here's a start of some Doom 3 mapping resouces.

    Please feel free to post any links to other tutorials in response posts.

    Mean Arena (General Doom 3 Editing): http://%7boption%7d

    Planet Doom's Video Tutorials: http://%7boption%7d

    Doom 3 World: http://%7boption%7d

    D3Files Mapping Tutorials: http://%7boption%7d

    Doom 3 World Forum Post (LOTS of links): Click Here

    To be quite honest most general Q3 Radiant tutorials will work (from what i hear) for basic level editing.

    Happy D3 mapping

  • OL
    • August 10, 2004 at 6:46 AM
    • #2

    kid made a real post, bravo

  • Crackerjack
    • August 10, 2004 at 8:42 AM
    • #3

    Here is something I pooped out after a whole day of learning the D3 editor.. yes its real poop!

    [Blocked Image: http://cjmaps.hlgaming.com/doom3/effort1.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/doom3/effort2.jpg]

  • InsaneSingingBlender
    • August 10, 2004 at 3:35 PM
    • #4

    thats good

  • zaphod
    • August 10, 2004 at 5:49 PM
    • #5

    so who is going to be the first person to come out with a d3 map with completley custom content? Thats what I really wanna see.

  • OL
    • August 10, 2004 at 8:33 PM
    • #6

    thats going to take at least a few months

  • KidDynamite
    • August 10, 2004 at 8:37 PM
    • #7

    Not It!

  • Crackerjack
    • August 10, 2004 at 9:06 PM
    • #8

    Zaphod im quite sure that it would take a whole lot of us to actually do something like that.. you will need new texes, models and create the level and script it.. omai so much time!

  • KidDynamite
    • August 10, 2004 at 9:08 PM
    • #9

    hehe the Mapcore Doom 3 Project!

  • zaphod
    • August 10, 2004 at 9:09 PM
    • #10
    Quote from Crackerjack

    Zaphod im quite sure that it would take a whole lot of us to actually do something like that.. you will need new texes, models and create the level and script it.. omai so much time!

    pfftt piece of cake. You guys better get used to doing it

  • KidDynamite
    • August 10, 2004 at 9:34 PM
    • #11

    i wanna learn D3Radiant alittle better first hehe.

  • Taylor
    • August 14, 2004 at 6:47 PM
    • #12

    I don't know if I'll stick with Doom 3, it's a cool game but the engine itself seems to be unwieldy for anything other than cramped, dark futuristic space stations. I was scared of radiant since the last time I opened it I just moved about awkwardly in the camera and created 10 brushes trying to select the monster I placed, but those video tutorials were really cool: Although I still can't navigate the camera very well, I think I won't have any glaring newbert troubles using the editor. NICE FIND SIR, WOULD DO BUSINESS AGAIN A++++++++.

  • Zyn
    • August 14, 2004 at 7:52 PM
    • #13

    http://www.qeradiant.com < GtkRadiant 1.5.0 beta - Doom 3 Support. \o/

  • KidDynamite
    • August 15, 2004 at 4:30 AM
    • #14

    cool thanks for the link Zyndrome

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