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cartoon souljaz

  • hydeph
  • February 2, 2007 at 8:45 PM
  • hydeph
    • February 2, 2007 at 8:45 PM
    • #1

    i saw these released as uv maps on dlcss by dayofdefeat123 and thought it was an appropriate texturing challenge.

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/soldjur3.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/GasMask1024Mapcopy.jpg]

    i know the fabrics aRE noobie and so are the pockets but it's supposed to be cartoony aka a good excuse to suck

    what do you guys think? :>

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/closershot.jpg]

  • jaboo224
    • February 2, 2007 at 9:43 PM
    • #2

    fabric looks like he is wearing cords ;o due to how straight the fabric is, try making it look a little rougher with more twists ands turns and try not to use the texturizer filter as its not a good representation of fabric. as well turn on 100% illum when rendering it on the model, this will help you skin shadows and wrinkles much better.

    edit: im pretty sure you have seen this but i always use this as a reference in steps to take when skinning player or anything with cloth http://www.sourceblog.org/images/polygon/basepoly.jpg

  • mjens
    • February 2, 2007 at 10:48 PM
    • #3

    when I look at him he says "giant battery has sticked to my face!" :>

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