This terrain texture is a procedurally generated image that simulates the look of a satellite/aerial photo. It is generated using some custom software I wrote, which processes digital elevation data to create the hill shading effect, along with additional datasets that give the aproximate density of trees over the entire area. Based on the tree density data, trees (conifer, hardwood and snags) are randomly distributed, complete with little shadows.
Here's a 1/16 scale version of the original. Click on it for a larger version.
[Blocked Image: http://www.fsl.orst.edu/lemma/gnnviz/images/test_composite_512.jpg]
Because it's all procedurally generated, I could in theory generate about any resolution I want with it, but i've found you don't gain much when you go over 8192 at least for this much land.
For comparison, here is the same area in Google Maps. More info on the project this is being used for at http://www.fsl.orst.edu/lemma/gnnviz/