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dod_twilight_rc1

  • mcjewels
  • February 1, 2007 at 7:52 PM
  • mcjewels
    • February 1, 2007 at 7:52 PM
    • #1

    dod_twilight

    Allied forces have been using a french chateau winery as a temporary stronghold. As the Axis forces try to eliminate the allied base, reinforcements from both sides fight to secure the estate and surrounding area.

    Some of you might recognize part of this map from an early detonation version called dod_daybreak I released for CAL. Twilight is quite a bit larger, better looking, and has a much better framerate. This is as it was meant to be.

    DOWNLOAD

    By Kyle Aronson, McJewels, lifeismega at gmail

    Images:

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight01.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight02.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight03.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight04.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight05.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight06.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight07.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight08.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight09.jpg]

    [Blocked Image: http://mcjewels.dod-federation.com/images/twilight_rc1/twilight10.jpg]

  • FMPONE
    • February 1, 2007 at 8:04 PM
    • #2

    Great to see your post on mapcore! Welcome As I've said to you before, I love your level, there are tons of little creative touches (love your displacement-based map :wink:)

    Overall though I think you might want to play with the map for some more atmosphere, while it isn't bad it doesn't do the map justice.

  • FrieChamp
    • February 1, 2007 at 8:14 PM
    • #3

    That looks fuckin badass, I love the destroyed interiors!

  • von*ferret
    • February 1, 2007 at 8:43 PM
    • #4

    pretty neat. Dunno if its my monitor but the pictures dont seem vibrant.

  • Gorion
    • February 1, 2007 at 8:48 PM
    • #5

    nope, not your monitor. Color's aren't that "dynamic" or hdr, bit blant. besides that, it looks very nice

  • von*ferret
    • February 1, 2007 at 8:49 PM
    • #6

    Even considering he isn't using HDR, they seem really washed out.

  • mcjewels
    • February 1, 2007 at 9:23 PM
    • #7

    yeah, for some reason when i take a screenshot in DOD its really dark. I boosted the brightness, but that did make it seem a lot duller than it really is.

    just did a little batch saturation to em and reupped.

    and FMPONE... the atmosphere is pretty much the same as argentan, but a little darker... I didnt want to tweak it too much because i dont want to have to make people download a custom skybox. I'll probably do some slight modification to it however.

    thanks for the feedback guys!

  • mjens
    • February 1, 2007 at 11:20 PM
    • #8
    Quote from mcjewels

    yeah, for some reason when i take a screenshot in DOD its really dark. I boosted the brightness, but that did make it seem a lot duller than it really is.just did a little batch saturation to em and reupped.

    try to change in-game gamma or use program like hypersnap...

    about map: I don't have DOD now so I'm ony watching screenies Looks very nice. I guess gameplay is good too Good work!

  • Bic-B@ll
    • February 1, 2007 at 11:35 PM
    • #9

    i like it a reallly lot. only comment is taht the broken wall in the last picture looks like crap

  • jaboo224
    • February 2, 2007 at 1:47 AM
    • #10

    looks nice with the destroyed interiors but needs more debris, a wall that was broken doesn't leave a clean floor. good design overall tho gj!

  • Rick_D
    • February 2, 2007 at 2:42 AM
    • #11
    Quote from Bic-B@ll

    i like it a reallly lot. only comment is taht the broken wall in the last picture looks like crap

    Yeah, I noticed that. Except I'd say that most of the walls look a bit lifeless.

    Have you tried displacing those broken walls and just tweaking them out so it's not all 90 degree angles - it'd make it a lot more dynamic and wouldn't hit the performance.

  • mcjewels
    • February 2, 2007 at 5:42 AM
    • #12

    word, I see what you mean. I suppose the wall in the last pic especially could use some displacement. and yeah, there should be more rubble too. good advice, keep it comin!

  • Bic-B@ll
    • February 2, 2007 at 5:57 AM
    • #13

    in that third pic you might want to put some fancy thingies on top of the pillars in the wall, they look a little too basic

  • Josch
    • February 2, 2007 at 8:17 AM
    • #14

    Looks incredible

    This map would be a serious reason to buy DOD:S

  • sk3tch
    • February 3, 2007 at 6:57 PM
    • #15

    ...downloading. (I never do that btw...usually I just wait until a server is playing it and join).

    Looks very broken and war torn. I love how it looks.

  • hydeph
    • February 3, 2007 at 8:44 PM
    • #16

    the 5th and 6th screenshot look kinda of.. not war torn at all.

    twilight = night? you might want to find another name.

    this is like calling a map dod_beachhead but you spawn in the Alps

  • Meotwister
    • February 4, 2007 at 7:23 AM
    • #17

    well twilight isnt really night time par se... its like dusk basically.. regardless it still doesnt look like it.

    only other crits i could give out on this excellent map would be that the balcony or the white walls in general on the 2nd pic could be a bit messier looking as they're pretty clean atm. And the displacement roofs of the houses in the 6th picture look a bit "wonky" to me, might just be the angle... I'll download the map to see for myself.

    Looks great though.

  • Slackiller
    • February 9, 2007 at 1:30 AM
    • #18

    looks purdy

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