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RO-Zavod (Red orchestra)

  • Drevlin
  • January 31, 2007 at 1:12 AM
  • FMPONE
    • February 2, 2007 at 3:58 AM
    • #21
    Quote from Drevlin

    Also, should i be talking to someone about this whole spotlight thing? or does it come automaticly?

    Plz inform the mapcorenoob how things work, thanks

    Not to say I don't think you deserve it, but its probably best not to worry about it. Its something other people may mention but so far as I know its kind of a decision by a few people judging popular opinion and is decided totally without your involvement (other than making the map ) It just kind of comes as consensus. In other words, we'll wait and see

    Now as for the map itself...I have put it in the mapsfolder but I hosting my own game only gives me standard RO maps as options, how can I start up a server and run around in this beauty? Should include that stuff for an RO customs newb in the readme

  • Drevlin
    • February 2, 2007 at 10:54 AM
    • #22

    Well, if you just wanna run around you might aswell choose "practice" - the map has full botsupport so you might wanna toss in some of them in there

    The map outta show up at the very bottom of the list. It does require the full game and not the mod-version

    You should have no problem choosing "host game" and selecting the map

    Also, thanks for the spotlight info. Just thought i'd check if something was up to me but seeing as it isnt, i'll just put it off for now

  • MrBaracuda
    • February 11, 2007 at 7:04 PM
    • #23

    I've played it once now and yea, the gameplay isn't that great. Is there only one way to get to the last point that is near the tower (the one the Russians spawn close to)? I had a hard time finding that narrow path there.

  • Minos
    • February 12, 2007 at 3:18 AM
    • #24

    I love the custom content good work

    where can I see more of your work ?

  • Drevlin
    • February 13, 2007 at 9:42 AM
    • #25

    MrBaracuda, depends on what team youre playing but im assuming you're talking from Axis Point of view. There are a total of 3 paths into the last objective: Two on the right flank thats a bit longer and one to the left that leads you across the scrap-bridge and directly into the last objective.

    I'll wait to respond on your "Gameplay isnt that great" comment seeing as it seems you've hardly played it, or atleast not more than once

    Minotauro, I've been around the mapping scene for a long time but im rebuilding my portfolio from skratch atm. The temporary portfolio resides at http://www.lidstrom.nu/tomas/ but there isnt all that much there left

    Thanks for the comments!

  • MrBaracuda
    • February 14, 2007 at 1:46 PM
    • #26

    Ah, yes yes, I saw some guy walking on a scrap bridge but didn't know how to get there and the admins forced the cam on a person.

    And yes, I've played it 2 rounds (the time could be extended a little but I guess that's okai once you know where to go but maybe you should make it whoever got the most objectives when the time's over wins; I imagine with good Russian teams it can get very hard for the Axis to cap at least the last one) and, well, the Russians were all just camping around the destroyed warehouse or our spawn and I only found that one narrow past North East of the Axis spawn (near a pinetree), so the fun was restricted.

    There was also no spawn protection for the Axis spawn? Luckily the Russians didn't seem to notice where we spawned

  • Drevlin
    • February 18, 2007 at 4:51 PM
    • #27

    Yea, there are a few tweaks and redesigns i would like to do and im considering releasing a V1.1 after the contest winners have been announced

    Dont think i've mentioned this before but the map was made in 2 weeks time so quite a few things was stressed together and i wanna revisit it and correct a few things.

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