this is a latin american shanty building I did for an art test. Specs and maps are listed in the pic. The hard shadows are rendered in maya.
[Blocked Image: http://marshmonkey.googlepages.com/shanty.jpg]
this is a latin american shanty building I did for an art test. Specs and maps are listed in the pic. The hard shadows are rendered in maya.
[Blocked Image: http://marshmonkey.googlepages.com/shanty.jpg]
looks superb ![]()
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Could you take another sceenshot from the back of the scene?
CS_RIO pops to mind ![]()
Good Work!!
I guess he has to live in a shanty when he has a satelite dish like that ![]()
Great work though, looks really nice.
Looks great, pretty poly effective too
Quote from Pericolos0very awesome
The ambient occlusion is rendered on a different map channel i presume? I need to figure out how to do that
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http://devbump.com/story.php?title=Intr ... ion-Baking
watch that. The ambient occlusion map was new to me too but it's such a cool thing to use wether you can actually use it as a map in the engine or you just bake it into the diffuse map, it really provides a nice effect. The only downside is that you can't have any overlapping uv's.
I will post a few more views in a bit I think.
Cool stuff.
here are a few more views
[Blocked Image: http://marshmonkey.googlepages.com/shanty2.jpg]
looks great. would be nice in a battlefield map ![]()
I'm very impressed you managed to fit all that onto a 1024, fantastic work.
and with no overlapping uv's
took forever to unwrap
fantastic work!! can you post the texture?
I wasn't told exactly how the ambient occlusion map is used by the game engine, but I'm guessing that it acts as a filter as to how much direct light to receive when lit, which probably looks pretty dang cool.
[Blocked Image: http://marshmonkey.googlepages.com/shanty_diffuse.jpg]
[Blocked Image: http://marshmonkey.googlepages.com/shanty_ao.jpg]
[Blocked Image: http://marshmonkey.googlepages.com/shanty_bump.jpg]
[Blocked Image: http://marshmonkey.googlepages.com/shanty_spec.jpg]
I was gonna say the same thing snipamasta, and @ zaphod you even managed to fit in some blank space ![]()
Kudos man, that looks fantastic for such a small map ![]()
lol a few blank spaces yea. This was the first time I have really had to manage uv's like this, I'm used to using multiple maps and stuff like that so this was quite a trial. The unwrapping and arranging uv's took as much time as texturing the dang thing!
hehe - still pretty impressive for one map though, I would really like to try something like this, hopefully I can get a good art test like this soon ![]()
I wouldn't live in that house.
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but they have pirated skinemax
Looks pretty cool. I believe i have spottet Mino behind one of the windows. ![]()
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