1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] Ins_abdallah

  • Minos
  • January 24, 2007 at 3:07 PM
  • Minos
    • January 24, 2007 at 3:07 PM
    • #1

    Here are some shots of my Insurgency map

    I have been working on this map for over 7 months (on an off of course) and have done a lot of research to reach Iraq's archtecture style. Anyways, I'm very proud of how it's coming along and I hope to finish it very soon.

    [Blocked Image: http://www.leveldesign.com.br/minotauro/meetmino/maps/ins_abdallah01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/meetmino/maps/ins_abdallah02.jpg]

  • hydeph
    • January 24, 2007 at 3:33 PM
    • #2

    very nice minos, i get the iraqi feel from just those two screenshots.

    all i can say is make sure you give the player access to the roof of these buildings, height variances are what make firefights interesting

  • PhilipK
    • January 24, 2007 at 6:14 PM
    • #3

    it's shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii ii i ii ii iiiiiiiiit!

    awesome job mino

  • ⌐■_■
    • January 24, 2007 at 6:19 PM
    • #4

    This get's 9 out of 10 carrots from me!! You have reason to be proud!

    [Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif][Blocked Image: http://www.big.or.jp/~tono/dirt_and_soil/carrot.gif]

  • Evert
    • January 24, 2007 at 6:35 PM
    • #5

    Yeah it looks great

  • hessi
    • January 24, 2007 at 6:38 PM
    • #6

    i give 10 of 5 hurgs

  • teeluu
    • January 24, 2007 at 7:24 PM
    • #7

    This is the sex. I will never post a map here i'm working on (cs:s) because you posted this! It's based on sadr city and it would look horrible after seeing this

  • Gorion
    • January 24, 2007 at 8:10 PM
    • #8

    it does look very realisticly, or anyway, it does look like middle-eastern architecture.

    1 notice, the "concrete or asphault" texture on the second screenshot looks a bit ugly, compared to the other textures, to much tiling.

  • JamesL
    • January 24, 2007 at 8:30 PM
    • #9
    Quote from hydeph

    very nice minos, i get the iraqi feel from just those two screenshots.

    /nods head

  • ⌐■_■
    • January 24, 2007 at 9:02 PM
    • #10
    Quote from JamesL

    /nods head

    [Blocked Image: http://img116.imageshack.us/img116/1535/kitten69ix.gif]

  • Minos
    • January 24, 2007 at 9:19 PM
    • #11
    Quote from Gorion

    it does look very realisticly, or anyway, it does look like middle-eastern architecture. 1 notice, the "concrete or asphault" texture on the second screenshot looks a bit ugly, compared to the other textures, to much tiling.

    yeah I'll replace that texture soon

  • twiz
    • January 24, 2007 at 9:21 PM
    • #12

    Looks ripe for liberation! Gogogogo america!

  • General Vivi
    • January 24, 2007 at 9:58 PM
    • #13

    looking good mino ^^

    i would say to add more details in the street , example : trash , pot holes and stuch

  • Luks
    • January 24, 2007 at 10:38 PM
    • #14

    i loevs my minos

  • dissonance
    • January 25, 2007 at 1:18 AM
    • #15

    CANT WAIT to play this, honestly.

  • sk3tch
    • January 25, 2007 at 1:40 AM
    • #16

    Looks and feels the part. It looks really good...Even if some of the archetecture looks kinda boxy, that's just the way it is.

    Question though...Do they usually have signs in english in Iraq?

  • Mazy
    • January 25, 2007 at 7:06 AM
    • #17

    fantastic stuff mino~

  • Gorion
    • January 25, 2007 at 8:47 AM
    • #18
    Quote from sk3tch

    Looks and feels the part. It looks really good...Even if some of the archetecture looks kinda boxy, that's just the way it is.Question though...Do they usually have signs in english in Iraq?

    i don't know if iraq has it, but most of the time, egypt/turkey/israel have their signs in english for the tourists..

  • FrieChamp
    • January 25, 2007 at 9:22 AM
    • #19

    Hot stuff right there

  • nooba
    • January 25, 2007 at 9:40 AM
    • #20

    Excellent work mino!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™