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WIP: Hotel Themed Map

  • OnboardError
  • January 22, 2007 at 3:18 AM
  • OnboardError
    • January 22, 2007 at 3:18 AM
    • #1

    [Blocked Image: http://www.onboarderror.com/pic/hotel_lobby.jpg]

    Portfolio shot for http://www.onboarderror.com but if I make a layout id like to make a hotel CS:S map. What do you people think?

  • hydeph
    • January 22, 2007 at 3:32 AM
    • #2

    the outdoor props have to go, for one, and the lighting doesn't really match.

    you have potlights here on the ceiling then a hanging lanterns then more potlights.

    the planters around the reception deck looks a little short and unfitting

    otherwise looks like another excellent start

  • Luks
    • January 22, 2007 at 3:37 AM
    • #3

    Great start man, liked a lot the ambience and the table.

  • OnboardError
    • January 22, 2007 at 3:43 AM
    • #4
    Quote from hydeph

    the outdoor props have to go

    You've never seen offices with these types of chairs and tables? quite common

  • hydeph
    • January 22, 2007 at 4:04 AM
    • #5

    you have a hotel with outdoor cafe style table and chairs (with an umbrella, indoors).

    uhm.

  • OnboardError
    • January 22, 2007 at 4:05 AM
    • #6
    Quote from hydeph

    you have a hotel with outdoor cafe style table and chairs (with an umbrella, indoors).uhm.

    there are skylights... nice shade... they do it.. dunno ive seen it... i guess i will change if its a bother..

  • von*ferret
    • January 22, 2007 at 4:05 AM
    • #7

    I"ve seen it before in big lobbys.

  • Erratic
    • January 22, 2007 at 4:45 AM
    • #8

    I don't quite understand what a portfolio shot is. What use is a screenshot of something that isn't finished/playable? If a potential employer asks for a playable level what do you do? Not to pick at things but this seems to be a recurring thing these days and it just baffles me.

    Anyway, I'd say go for it. Looks really interesting. I have a soft spot for wide open areas, looks like you could get some interesting gameplay out of it. Maybe work a second floor balcony in there for some vertical action.

  • Spellbinder
    • January 22, 2007 at 5:54 AM
    • #9

    I too have seen sunprotections (umbrella) indoors to cover ppl from sun. I do agree about the lights though. Its kind of to much, the roof lights are good but i guess inside that room where the computers are there are light in the roof so the one just above the opening should go, OR the ones on the wall. Both of them seems to be a bit much escpecially as they are so very different in stile. Also Erratic's suggestion on a second floor balcony sounds really interesting. Really good lookin so far GG!

  • RA7
    • January 22, 2007 at 8:43 AM
    • #10

    I like it, so make it a map

  • Zacker
    • January 22, 2007 at 11:26 AM
    • #11

    Those arches scream for more polygons. You seem to have made them with just 8 sides, even back when doing HL1 mapping I used 16 sides. So at least up them to a HL1 limit.

    And the wall in the middle on the left want a proper smoothing group.

  • OnboardError
    • January 24, 2007 at 1:46 AM
    • #12

    Fixed arches up, worked on lighting, and changed a few props... just perfecting this area... any other suggestions?

    [Blocked Image: http://www.onboarderror.com/shot/00.jpg]

    [Blocked Image: http://www.onboarderror.com/shot/000.jpg]

  • blackdahlia
    • January 24, 2007 at 2:27 AM
    • #13

    the couches are a much better prop than the outdoor ones, gives it more of a hotel feel

  • Bic-B@ll
    • January 24, 2007 at 6:04 AM
    • #14

    the wall between the balcony and the arches is boring, you might want to try to add hanging plants, a hand rail, some light fixtures, some colums or something to break up the total flat/solidness. i think an alternating handrail/wall type deal would look decent, especially if you added colums.

  • von*ferret
    • January 24, 2007 at 7:33 AM
    • #15

    trim around your paintings. Its a fancy hotel, they can afford fancy frames.

  • Grinwhrl
    • January 24, 2007 at 7:57 AM
    • #16

    I agree with Ferret. Put a border around the overlay-painting.

  • Sa74n
    • January 24, 2007 at 9:05 AM
    • #17

    nice start.

    you could:

    -make the main entrance more interesting, like adding windows to the side, frame it with nice architectual bits

    -add more wooden trims (break up the big plaster shapes with some wooden beams for example)

    -add a small bevel to the ceiling supports

    -up the contrast in lighting

    -smaller lightmap scale on the bits where spotlights are shining (over the door for example) to get sharper edges

    -add some decals here and there

    -signs

    lots more.. dig up some reference pictures to get inspired

  • JamesL
    • January 24, 2007 at 12:33 PM
    • #18

    Possibly add in some potted plants or trees, al-la Philip K's Morningstar rework.

    Plenty of space in there for some tall organics.

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