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Officechair.

  • Spellbinder
  • January 20, 2007 at 7:05 AM
  • Spellbinder
    • January 20, 2007 at 7:05 AM
    • #1

    Finally. I had'nt worked much on it the last couple of days. But yesterday evening i decided to do as much as i could (its 7 am now so i have been at it for at least 7 hours straight). Allthough the tutorial is rather good because you learn a lot of different stuff and i will do it over a couple of times so i never forget what i do, i was disapointed over several things in it, some which you could read in the wip thread. Example: i made a spline and copied and mirrored it, then he says (the author) that i should weld the vertex in the middle, and i tried this like for at least 40 min if not longer and i couldn't get it to work, finally i opened the user reference which some might think i should do from start, but since i followed a tutorial i thought i could do everything step by step. As it turned out he never said i should attach the both splines to make it to work. There where other stuff too. I had to find my own solutions a couple of times which might actually be a good thing (made me "use" the program more). Also the material suggestions where incomplete, one thing he doesnt tell is how to do a rubber material and the material for the wheels, could also be consider as good since i had to experiment a lot. IN anyways!! I didn't gave up this time which is what i have done in the past when i get stuck in a tutorial so im rather proud of my first model being finnished in 3dsm. But as usual pls do critizes and/or give advice and such, i used the render he suggested so i didnt had any control over that, the ground i just throwed in and slappet a map on it. First some numbers i guess (i know its high poly this is only for learning the tools):

    Scene Totals:

    Objects: 34

    Shapes: 0

    Cameras: 0

    Lights: 3

    Helpers: 1

    Space Warps: 0

    Total: 38

    Mesh Totals:

    Verts: 38286

    Faces: 37958

    [Blocked Image: http://img487.imageshack.us/img487/5258/chair0015cf.jpg]

    [Blocked Image: http://img487.imageshack.us/img487/7522/chair0029mg.jpg]

    [Blocked Image: http://img487.imageshack.us/img487/6840/chair0030sr.jpg]

    Some details:

    [Blocked Image: http://img181.imageshack.us/img181/212/chair0048hc.jpg]

    [Blocked Image: http://img487.imageshack.us/img487/4859/chair0056lj.jpg]

    And finaly a wireframe render:

    [Blocked Image: http://img487.imageshack.us/img487/7541/chairwire4ru.jpg]

    Now im gonna sleep!

  • TeddyBear
    • January 20, 2007 at 8:25 AM
    • #2

    Great work Spellbinder! Kanonbra

    I like the renders too.

  • cyberjunkie
    • January 20, 2007 at 10:12 AM
    • #3

    Congrats on your first good model! Its very nice Use the techniques you've learnt to make more models! Then move onto unwrapping,etc!

  • Sindwiller
    • January 20, 2007 at 10:19 AM
    • #4

    Yeah, I like the model and especially the scene

    *thumbs up*

    Wfr, Sindwiller

  • Spellbinder
    • January 20, 2007 at 10:32 AM
    • #5

    Thx guys! I will keep at it Cyberjunkie, i have allways wanted to model in 3dsm, i wont start a new model just yet though. I am going to do this one several times first so i really know what i am doing. for instance bic said the seat was to small, he thought times 2 would fit better so ill try that next time.

  • Rick_D
    • January 20, 2007 at 12:27 PM
    • #6

    Congrats on finished Spellbinder, it looks very polished

    The only thing that looks weird to me is the difference in scale between the legs and the actual seat.

    Anyway, nice work ;D

  • D3ads
    • January 20, 2007 at 1:03 PM
    • #7

    Nice job!

  • Zacker
    • January 20, 2007 at 1:34 PM
    • #8

    Quite nice indeed.

  • Dodger
    • January 20, 2007 at 3:07 PM
    • #9
    Quote from Zacker

    Quite nice indeed.

  • mjens
    • January 20, 2007 at 6:47 PM
    • #10

    yep, good work so what you will do next?

  • PhilipK
    • January 20, 2007 at 9:32 PM
    • #11

    not bad spell. cool stuff.

  • Mazy
    • January 20, 2007 at 9:53 PM
    • #12
    Quote from Rick_D

    Congrats on finished Spellbinder, it looks very polished The only thing that looks weird to me is the difference in scale between the legs and the actual seat.

    Anyway, nice work ;D

    Yeah, making the actual seat portion almost twice the size wouldn't be too far out. Looks way too small right now.

    Its pretty good tho Spell, just some minor adjustments needed ~

  • von*ferret
    • January 20, 2007 at 10:43 PM
    • #13

    yeah legs are way to long for the chair otherwise nice

  • AdamBrome
    • January 21, 2007 at 9:58 AM
    • #14

    Do you have the references for that chair available? I am asking because the bottom of the chair, the 5 legs and wheels, seems unusually large compared to the base of the chair.

    I'll also point out that you've taken too much liberty in the triangle count on this chair to even be suitable for a video game. I know you followed a tutorial, but this is still a crazy triangle count for something as insignificant as an office chair. Also, if you did this piece to learn the tools why bother posting? Right? =P

    I suggest you don't render against a black background in the future, it makes it too easy to lose information about the object(s) when their shadows blend in easily with the background. A medium grey, or a colour/image work best.

    Keep it up.

  • hydeph
    • January 21, 2007 at 4:29 PM
    • #15

    Adam, he is merely getting the hang of 3DSM. I don't think he was too concerned with triangle count, albeit modelling techniques.

  • kleinluka
    • January 21, 2007 at 4:42 PM
    • #16

    maybe its the final boss or something. and thats why its so high poly.

    cut him some slack :wink:

  • Spellbinder
    • January 21, 2007 at 5:22 PM
    • #17
    Quote from kleinluka

    maybe its the final boss or something. and thats why its so high poly.cut him some slack :wink:

    Rofl! It's true i didnt cared much of the count. And i didnt even had modelling for games in mind. I just wanted to learn the differnt tools. And the reference? It's all from a tutorial and here's the link: http://www.3dtotal.com/team/tutorials/h ... ir1_01.asp

    And yes the legs are to long, i never saw he had the numbers posted aswell so i started out just wingin it. For the black background, is there a way to change that color or do i have to make walls to?

    And finally thx for all the nice words guys its really heartwarming for a guy like me to hear. Makes me wanna keep it up

  • Spellbinder
    • January 23, 2007 at 4:30 AM
    • #18

    I redo it! Fixed the seat and legs. Also some material. As you see in the cloose up. The tutorial didnt said how to do those legs and that rubber thing in the middle. But i had a go at it and i think it turned out ok. I hope you have something to say about it, like what i could have done better and how and/or if its good enough. No wireframe this time couse it looks the same. tri count actually decresed some how but it wasn't my doing or rather i didnt aim for it, but i guess i did it more like it should have been done from start. I still got kind of stuck on a few places but not near as much as the first time, also this time it only tok 2 sittings so much faster then the first time.

    [Blocked Image: http://i139.photobucket.com/albums/q307/Spellbinder_album/3D_Screens/redo_chair_rubber_part.jpg]

    [Blocked Image: http://i139.photobucket.com/albums/q307/Spellbinder_album/3D_Screens/redo_chair.jpg]

  • twiz
    • January 23, 2007 at 5:54 AM
    • #19

    Very nice spellbinder!! Your skillz are improving quickly. Awesome!

    I'd suggest making just hte wheels bigger, they look kinda puny. But overall, not too far off. Just a bit bigger I guess. It does look comfy

  • AdamBrome
    • January 25, 2007 at 6:17 AM
    • #20

    Learning the tools is fine and all, but this forum being heavily games focused I critiqued it in such a way.

    It looks like you've got a good knowledge of the holy poly work flow. This type of model would be used for some beauty renders (magazine ads, etc.) or to send in to a 3d sculpting program (mudbox/zbrush). But even it seems ridiculously high for an 'end game boss' (re: klein!)

    Just sayin'. =P

    Keep it up dude, I liked the final shot. The render w/ a background helped bring a lot of the chair out. It looks like you merely scaled the size of the legs/wheel down - is that correct? By doing this you've thrown the scale of things off now with the wheels and legs being too small. The radius of the base is great, just gotta make those legs and wheels larger/thicker.

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