Hi, this isnt really a engine question, but I am guessing that shorelines and seam foam, (like in farCry) are programed into the water shader?
But anyways, my question is how is it done? I wish to replicate this in 3dsmax without having to use crazy plugins. Is the foam animated textures on another plane of geometry that interacts with the shore? Is there some kind of falloff thats used on the ocean shader?
I want a animated realistic shoreline, but its just quicker to keep it simple, and obliviously the solutions game engines have to come up with are low poly, low resources etc.
Thanks for any help!