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cs_Oldtown

  • blackdahlia
  • January 12, 2007 at 9:04 PM
  • blackdahlia
    • January 12, 2007 at 9:04 PM
    • #1

    hey guys this is my first map i did for a level design class assignment

    i had some help from my buddy dark on here, this is still a WIP

    [Blocked Image: http://i2.photobucket.com/albums/y41/crimsondrive/cs_church_test10031.jpg]

    [Blocked Image: http://i2.photobucket.com/albums/y41/crimsondrive/cs_church_test10032.jpg]

    [Blocked Image: http://i2.photobucket.com/albums/y41/crimsondrive/cs_church_test10024.jpg]

    [Blocked Image: http://i2.photobucket.com/albums/y41/crimsondrive/cs_church_test10001.jpg]

  • twiz
    • January 12, 2007 at 9:49 PM
    • #2

    Looks good, but get some displacement maps goin! The road, the sidewalks, everything - they need some variation.

    http://www.mapcore.net/forums/viewtopic.php?t=4842

    hessi's de_corse for inspiration

  • JeanPaul
    • January 13, 2007 at 1:06 AM
    • #3

    Turn up your ambient brightness.

  • blackdahlia
    • January 13, 2007 at 2:38 AM
    • #4
    Quote from JeanPaul

    Turn up your ambient brightness.

    will do thanks

  • Erratic
    • January 13, 2007 at 4:05 AM
    • #5

    The sidewalks could use some sort of trim to create some definition. Right now it's a little too bare.

    Also the fog seems a little out of place. It doesn't match the skybox and kinda throws off the atmosphere. Maybe if it was thinner and more of a whitish/grey color it would fit better.

    Looks like a fine start otherwise.

  • Grinwhrl
    • January 13, 2007 at 5:46 AM
    • #6

    Looks like shit and your name is Kendal! HAHAHA. Welcome to Mapcore bud! I'm glad you posted your map from class. You will get some good crits here.

  • JamesL
    • January 13, 2007 at 11:36 AM
    • #7

    If the class is level design then I should imagine the layout will be more important than the look.

    How about posting up an overview of the routes?

  • RA7
    • January 13, 2007 at 12:01 PM
    • #8

    The sidewalk looks too blocky, and it needs sum more details. Ps can u go into the houses?

    The rest looks like solid start.

  • FrieChamp
    • January 13, 2007 at 12:41 PM
    • #9

    Why are the street lamps on when it's day

  • blackdahlia
    • January 13, 2007 at 6:07 PM
    • #10
    Quote from FrieChamp

    Why are the street lamps on when it's day

    i just took the models right out of the browser, im not sure if theres anything i can do about the light in them i think its just kinda like that, maybe i'll change the model so they arent lit thanks

  • Warby
    • January 13, 2007 at 6:33 PM
    • #11

    the shadows are are way too dark for a sky that bright

  • Grinwhrl
    • January 13, 2007 at 8:03 PM
    • #12

    Its because there are leaks.

  • dissonance
    • January 13, 2007 at 8:37 PM
    • #13

    increase the fog distance?

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