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Doom 3 Mapping!

  • DD
  • August 5, 2004 at 6:50 AM
  • Tequila
    • August 9, 2004 at 2:42 PM
    • #21

    Tres nice. I'd give Doom 3 mapping a go, but the camera control does my proverbial tits in. Guess I'll have to wait for GTK Radiant.

  • Tequila
    • August 9, 2004 at 3:40 PM
    • #22
    Quote from Pericolos0

    hmm camera controls are weird but its kinda okay when ur using the arrows. Like you're running through the map classic doom style ~~

    Too fiddly for me, it would take days just to get a room done . GTK support shouldn't take that long though.

  • Crackerjack
    • August 10, 2004 at 3:32 AM
    • #23

    I just started pickin up D3 mapping today, quite a blast actually. If it wasnt for Nightwatch.. I would never go back to hammer hehe... or would I Anyways DD, looking good .. a lack of detail and models though.. but I do want to know how you got those lovely railings.. are they models or are the cylinder patches?

    Or maybe you could be so kind to post the .map so I could go through and take a look at what you have done.. It will most deff give me a better understanding

  • JynxDaddy
    • August 10, 2004 at 7:01 AM
    • #24

    the fps is too varied D: but nice map, teh guud

  • KidDynamite
    • August 10, 2004 at 9:20 AM
    • #25

    oooooooo it even has a half pipe in it!

    btw nice job DD

  • JynxDaddy
    • August 12, 2004 at 6:21 AM
    • #26

    lalalallalalalalalallala bamba

  • InsaneSingingBlender
    • August 12, 2004 at 5:07 PM
    • #27

    dd where did you get that fence texture on that one window

  • X-FacToR
    • August 13, 2004 at 3:48 AM
    • #28

    its in the textures that come with, nice map btw.

  • Minos
    • August 13, 2004 at 5:26 AM
    • #29
    Quote from Mazy

    u have to type sum shit in the console to get it. There isnt an actual dewm_ed.exe thingy afaik

    a shame i dont have time for experimenting with these new engines anymore, wud be kewl to do a new de_meat in doom3~

    arent u on a 2 week break ? So u have plenty of time ~~

  • ctswin
    • August 13, 2004 at 10:04 AM
    • #30

    mmm mazy, you still have to make a max payne map ._.

  • Mazy
    • August 13, 2004 at 10:54 AM
    • #31

    I dont really wanna spend the actual free time I have on what Im basically doing at work :G

    Oh n custard, plz D:

  • InsaneSingingBlender
    • August 13, 2004 at 1:34 PM
    • #32
    Quote from X-FacToR

    its in the textures that come with, nice map btw.

    yeah but which folder

  • JynxDaddy
    • August 20, 2004 at 12:36 PM
    • #33

    the DEMON folder... o0o0o0o0o0

  • Taylor
    • August 20, 2004 at 5:23 PM
    • #34

    All the id maps have their source in the pk4 files if you want a reference, by the by.

  • Taylor
    • August 22, 2004 at 3:18 PM
    • #35

    I just started going around the def and script files and I must say it's a lot easier to understand than I first thought.

    Behold:

    [Blocked Image: http://www.tayl0r.org/stuff/plasma.jpg]

    Plasma gun marine zombies are the future. All I really need to do is make a seperate entity for them and NEVER USE THEM EVER BECAUSE THEY'RE TOO GODDAMN HARD.

    I think a Pain Elemental wouldn't go amiss...

  • OL
    • August 22, 2004 at 9:32 PM
    • #36

    box roxing

  • JynxDaddy
    • August 23, 2004 at 5:59 AM
    • #37

    All I can see is a gun and lots of blue shit, but nice work i guess

  • GrayFox
    • August 27, 2004 at 7:24 PM
    • #38

    Does anybody know how to load a doom 3 single player map in the Doom 3 editor??

  • OL
    • August 27, 2004 at 8:06 PM
    • #39

    open up the pakfiles (i think they are just zip volumes, so use winzip) and the source files should be in there... or so iv heard

  • GrayFox
    • August 27, 2004 at 9:44 PM
    • #40

    Yeah, found 'em, thanks.

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