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DM_Snowdin

  • Ooghijmiqtxxa
  • January 7, 2007 at 7:06 AM
  • Ooghijmiqtxxa
    • January 7, 2007 at 7:06 AM
    • #1

    [Blocked Image: http://img289.imageshack.us/img289/7430/snowdin5fn1.jpg]

    [Blocked Image: http://img488.imageshack.us/img488/9669/snowdin4of0.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/9780/snowdin3fg6.jpg]

    [Blocked Image: http://img441.imageshack.us/img441/5976/snowdin2tb2.jpg]

    [Blocked Image: http://img289.imageshack.us/img289/8376/snowdin6aj0.jpg]

    I still have a long ways to go on this one. Right now I'm playing mostly with the lighting and still creating textures when I get the time. Any repeating textures will be dealt with at the end. I still have the outside area to make which is what I'll be tackling tomorrow. I really want this thing to be perfect so anything you guys think would help I'd love to hear it.

  • Skjalg
    • January 7, 2007 at 7:09 AM
    • #2

    I think it looks great for a start, the fading lightbeam in the second picture didnt look so good tho. Oh and, you might want to vary your lighting.

  • Nysuatro
    • January 7, 2007 at 7:54 AM
    • #3

    I really love it. I am a fan of the style.

    But maybe some point in your map that makes it unique?

    Its a bit to much of the same.

  • requiem2d
    • January 7, 2007 at 11:50 AM
    • #4

    Love the ambience, keep up the great work

  • FrieChamp
    • January 7, 2007 at 12:43 PM
    • #5

    Looks promising, I like the snow! A few suggestions:

    As mentioned in the WIP thread, you should something else with or instead of the blocks that are placed along the upper half of each wall everywhere. I see you removed a piece but they still look rather uninspiring and out of place. Make them blend in better with the rest of the wall!

    The pipes are something that would need some more detail in my eyes, like supports that hold them or a grate here and there. Cables would also be a cool detail.

    The screen props look tiny, sure you don't want to scale them up?

  • Wesley Tack
    • January 7, 2007 at 2:11 PM
    • #6

    Really nice work, I'm not sure what engine this is?

    If it's Source, I'm really impressed.

  • Dodger
    • January 7, 2007 at 4:20 PM
    • #7

    It looks like a good start so keep working on it

  • KoKo5oVaR
    • January 7, 2007 at 4:27 PM
    • #8

    If it was me i would make the volumetric light in the first screen more diffuse, but that's really to find something . Other than that, impressive work both on mapping style and textures

  • ReNo
    • January 7, 2007 at 5:08 PM
    • #9

    I think you could do with reworking the snow pile displacements a bit - they look rather oddly shaped at the moment, but maybe that's just me. I second Koko's comment about the volumetric light too - seems a little too harsh, especially considering that it doesn't appear to be very bright at all outside.

    Nice non-Source feel to the whole affair though. I think those textures are doing a rather stellar job

  • Ooghijmiqtxxa
    • January 7, 2007 at 7:46 PM
    • #10
    Quote from Skjalg

    I think it looks great for a start, the fading lightbeam in the second picture didnt look so good tho. Oh and, you might want to vary your lighting.

    Thanks Skjalg. The lightbeam is really tough to work with. The texture is basically an additive blue square and for the bottom I used a fade-to-black additive texture. The thing is a bitch to see in Hammer so I'll work on that. I tried some red lighting but it looked a little funky. You think some orange would look alright? I love your PVKII map by the way.

    Quote from Nysuatro

    I really love it. I am a fan of the style.But maybe some point in your map that makes it unique?

    Its a bit to much of the same.

    Yeah, I'm working on putting it all together. I believe the outside arena part will be the focal point of the level and really tie it together. Other then that, I'm going to be adding more doors/passages, windows and I'm probably going to rework the second room (the one with the bridge).

    Quote from FrieChamp

    Looks promising, I like the snow! A few suggestions:As mentioned in the WIP thread, you should something else with or instead of the blocks that are placed along the upper half of each wall everywhere. I see you removed a piece but they still look rather uninspiring and out of place. Make them blend in better with the rest of the wall!

    The pipes are something that would need some more detail in my eyes, like supports that hold them or a grate here and there. Cables would also be a cool detail.

    The screen props look tiny, sure you don't want to scale them up?

    Those bastard blocks are killing me. I want to keep them in but not sure what to do with them. I was thinking of making some sort of tech texture that fits in between them and have wires cascade around to each one.

    Those pipes are really bothering me. I really want to stay away from using too much pipe, but I wasn't sure with what to stick there. I might get rid of them and add another set of windows there and have it snow through those windows too.

    The screens are overlays so I can scale them up no problem. It's just that the model is only so big, but I think I can do it. Thanks Fried.

    Quote from ReNo

    I think you could do with reworking the snow pile displacements a bit - they look rather oddly shaped at the moment, but maybe that's just me. I second Koko's comment about the volumetric light too - seems a little too harsh, especially considering that it doesn't appear to be very bright at all outside.Nice non-Source feel to the whole affair though. I think those textures are doing a rather stellar job

    The snow is too pointy, yeah. You're right about the brightness of the light. I'll tone that down a bit. Thanks

    Quote from WesleyTack

    Really nice work, I'm not sure what engine this is?If it's Source, I'm really impressed.

    Its Source, but I was really trying to go for a Doom3/Quake4ish style. Thanks man.

    Quote from Dodger

    It looks like a good start so keep working on it

    Quote from KoKo5oVaR

    If it was me i would make the volumetric light in the first screen more diffuse, but that's really to find something . Other than that, impressive work both on mapping style and textures

    Thanks a lot guys!

  • ⌐■_■
    • January 7, 2007 at 8:09 PM
    • #11

    yeah looks awesome oog!!

    my suggestion in your journey to perfection would be to make the textures on wich are those snowhumps blend with a snowtexture too. that way theres more of a transition bewteen the snow and the floor...

    succes!

  • narby
    • January 7, 2007 at 8:13 PM
    • #12

    Where's Homer

  • mabufo
    • January 7, 2007 at 8:33 PM
    • #13

    I think it looks brilliant. Wonderful job.

  • Skjalg
    • January 8, 2007 at 12:53 AM
    • #14
    Quote from Ooghijmiqtxxa

    Thanks Skjalg. The lightbeam is really tough to work with. The texture is basically an additive blue square and for the bottom I used a fade-to-black additive texture. The thing is a bitch to see in Hammer so I'll work on that. I tried some red lighting but it looked a little funky. You think some orange would look alright? I love your PVKII map by the way.

    Thanks dude

    I think you can mix almost white (a little yellow), with sci fi cold blue and then, but not so often, dot it with a more yellow but strong light.

  • Ooghijmiqtxxa
    • January 9, 2007 at 10:45 AM
    • #15
    Quote from narby

    Where's Homer

    Ha! I'm glad someone caught it!

    [Blocked Image: http://img96.imageshack.us/img96/2706/snowdin7ug5.jpg]

    Reworking the second room a bit. You can see the snow a bit up by the windows. I'm going to be adding way more to that and more snow at the bottom.

    [Blocked Image: http://img181.imageshack.us/img181/3729/snowdin8be7.jpg]

    This is the last room. I JUST finished it so I have a lot more detail to add to it. I really like the orange lighting coming from the sides so I think I'm going to pump that up some more and make it a bit darker so you see more of it. I'm also going to be adding some huge monitors and general detail.

  • ReNo
    • January 9, 2007 at 11:02 AM
    • #16

    Not too sure about the snow overlay on that grate in the last shot. Any way you could make it so that the holes in the grate don't have snow over them? Only way I can think to do that would be to make a bespoke version of that snow overlay with holes in it through it's alpha channel, which isn't exactly an ideal solution. I think it would probably look better with no snow on the grate than the snow that is currently there though. I agree that the orange is looking nice in that shot - would be cool to try and emphasise it a little

  • Minos
    • January 9, 2007 at 2:28 PM
    • #17

    It looks kickass ooghi The lighting needs some color variation imo. Some strong orange lamps here and there would add a lot to the atmosphere.

  • hydeph
    • January 9, 2007 at 4:12 PM
    • #18

    lol @ sector 7G

    nice map so far, needs something really kewl as a focal point though.

    also all the textures are the same colour so nothing really sticks out apart from the snow on the ground

  • General Vivi
    • January 9, 2007 at 10:10 PM
    • #19

    looking very nice

  • Ooghijmiqtxxa
    • January 9, 2007 at 10:16 PM
    • #20

    Thanks guys. Yeah, I have a lot of work to do on it to make it look more special. I'm going to destroy the walls (panels off with wires behind it) to give it more detail.

    I messed with HDR a little bit today. I still want to tweak it, makes everything look a bit too wet.

    [Blocked Image: http://img234.imageshack.us/img234/6145/snowdin9vh0.jpg]

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