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Post old maps/mods etc...

  • Minos
  • January 4, 2007 at 5:48 PM
  • Dodger
    • January 5, 2007 at 9:33 PM
    • #41
    Quote from Minotauro

    gtfo ferret

    stop whining

  • teeluu
    • January 6, 2007 at 2:30 PM
    • #42

    I wrapped up this html-page with all the oldies of mine. Most of them are from 2003, some might be from 2002 and some 2004, can't really remember at all. They all have one similarity, THEY SUCK! Btw. i still haven't finished a single map either, maybe i should create a goddamn SP mod from all of the maps i haven't finished

    http://%7boption%7d

  • Zyn
    • January 6, 2007 at 4:23 PM
    • #43

    I suck at life and can't finish anything, and will probably never do.

  • ReNo
    • January 6, 2007 at 5:27 PM
    • #44

    insta: I remember being amazed by that Q3-style HLDM map at the time - shame you never released it, even if only for the spectacle. It really felt unique in its day (for HLDM that is). I totally understand your blind pride in your DoD map too - I used to think Elixir was the mutt's nuts when I was making it

    teeluu: You had some nice work in there, don't be so hard on yourself!

    Sorta chronological (but nothing more recent than 2004, you cheating Ferret )...

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/264_2.jpg]

    OBSOLETE: Yay, my first release!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/445_2.jpg]

    ELIXIR: How on earth did I ever think those light flares were a good idea?!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/446_1.jpg]

    REBELLION: Back when I used to idolise Peter Manson's vertical cliff maps...

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/447_2.jpg]

    CM_ARENA: Inexplicable air vent into a cliff - logical design decisions abound!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/300_3.jpg]

    ECHO: Was actually quite good. Quite.

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/448_3.jpg]

    OUTLAND: This was my first non-DM map, and was for AGCTF. I was fond of that rock texture wasn't I?

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/294_3.jpg]

    FORSAKEN: It actually bordered on obsession apparently

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/449_3.jpg]

    TORRENT: Was meant to be a CTF map, but I opportunistically turned it into a DM level instead to enter it into a competition

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/450_3.jpg]

    SENECA: This turned into a floating space church arena because the r_speeds wouldn't allow for adding walls. True story!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/512_2.jpg]

    VANGUARD: Eeek, that water is a mapping CRIME. There were other crimes here too. So much crime!

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/534_3.jpg]

    PX_SELFLESS: Was a shame about Paroxysm, it really was I'd never really done much "metal sci-fi" style work before as I had tended to go for generic DM or industrial settings, so I was pleased with how this was turning out. Probably the best work I did in the HL engine.

    [Blocked Image: http://www.snarkpit.net/maps/HL/images/880_3.jpg]

    FLATSHADED: So rushed that in the end I never even gave it a proper name. Still, it stands out, so for that I'm happy with it.

    Excuse the rubbish compression BTW - damn Snarkpit auto-compression thing!

  • hamst3r
    • January 6, 2007 at 5:38 PM
    • #45
    Quote from Pericolos0

    I should set up that server again

    yea you should~

  • Skybex
    • January 6, 2007 at 7:25 PM
    • #46

    My first released map. de_coldshell

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_00.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_01.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_02.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_03.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_04.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_05.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_06.gif]

    [Blocked Image: http://www.stjames-maps.net/images/de_coldshell_cz/image_07.gif]

    And another i finnished but didnt bother to release

    [Blocked Image: http://www.skybex.com/afyon001.jpg]

    [Blocked Image: http://www.skybex.com/afyon002.jpg]

    [Blocked Image: http://www.skybex.com/afyon003.jpg]

    [Blocked Image: http://www.skybex.com/afyon004.jpg]

    [Blocked Image: http://www.skybex.com/afyon006.jpg]

  • Ooghijmiqtxxa
    • January 6, 2007 at 8:33 PM
    • #47

    No wonder you're so talented now, those look great Skybex!

  • Taylor
    • January 7, 2007 at 12:38 AM
    • #48

    My old concussion maps for Team Fortress Classic. Could be considered bland.

    Date on my site says 2002-2003 but I'm sure they're older and I just made crap up to space them out.

    [Blocked Image: http://alexandertaylor.net/images/tc_ss1thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/tc_ss2thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/tc_ss3thumb.jpg]

    Old HL Rally map. It's got bumps and stuff, date says 2004 but again I'm not sure.

    [Blocked Image: http://alexandertaylor.net/images/ecru_ss1thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ecru_ss2thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ecru_ss3thumb.jpg]

    And my masterwork from 2004 that's impossible to make good in screenshots.

    [Blocked Image: http://alexandertaylor.net/images/ths_ss1thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ths_ss2thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ths_ss3thumb.jpg]

    [Blocked Image: http://alexandertaylor.net/images/ths_ss4thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ths_ss5thumb.jpg] [Blocked Image: http://alexandertaylor.net/images/ths_ss6thumb.jpg]

  • e-freak
    • January 7, 2007 at 12:55 AM
    • #49

    Wc3 rocked big house but i lost all my projects in the ultimate windows reset. I had mdae the best skins eva for that game

  • RD
    • January 7, 2007 at 9:57 AM
    • #50

    This topic is in the wrong forum

  • Dodger
    • January 7, 2007 at 4:32 PM
    • #51
    Quote from RD

    This topic is in the wrong forum

    remember the good wibes

    [Blocked Image: http://www.unknownworlds.com/forums/uploads//post-4-1091693435.jpg]

    HAHAHA

    [Blocked Image: http://www.unknownworlds.com/forums/uploads//post-4-1092314577.jpg]

    [Blocked Image: http://www.unknownworlds.com/forums/uploads//post-4-1083071158.jpg]

  • D3ads
    • January 7, 2007 at 8:06 PM
    • #52

    Christ, I've got well over 100 screenshots of stuff so far and I'm not even finished yet, I think I'm going to have to make a seperate thread

  • Fergo
    • January 8, 2007 at 2:23 AM
    • #53

    Nice topic Min0.

    My first CS map ever ( haha ):

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/de_ffarena02.jpg]

    My first "gameplay" map:

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/de_sand07.jpg]

    This map ( very heavy btw ) is from a museum where I live ( Curitiba, Brazil ):

    [Blocked Image: http://paginas.terra.com.br/informatica/crosshair/map_pics/cs_eye01.jpg]

    I consider this map as my best work on the hl engine:

    [Blocked Image: http://fergo.brlogic.com/images/bulk2.jpg]

    My only attemp to create a map for HL2 ( as soon as it was released ):

    [Blocked Image: http://fergo.brlogic.com/images/cityrush2.jpg]

    [Blocked Image: http://fergo.brlogic.com/images/cityrush1.jpg]

    FeRgO

  • Minos
    • January 8, 2007 at 2:52 AM
    • #54

    Reno: I always loved your mapping style

    skybex: oh boy, cs_coldshell really impressed me when you released it

    Hey maybe we could have a small old school contest with limited resources (IE 256x256 textures and no props). Or even a hl1 mapping contest.

  • hydeph
    • January 8, 2007 at 2:53 AM
    • #55

    i've been mapping since, uhm, 2002 or 2003, when i decided to make my own battlegrounds / day of defeat levels.

    i have not finished any maps as of yet, cuz i'm lazy

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/tits0002.jpg]

    playing with sequences and stuff

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/sc_sta10002.jpg]

    my first sven coop map l0l @ cliffs

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/target2.jpg]

    here's a practise terrain

    maybe someday i'll finish something

    also minos, citizen 132 looks really cool, whats the story?

  • insta
    • January 8, 2007 at 3:11 AM
    • #56
    Quote from Minotauro

    Hey maybe we could have a small old school contest with limited resources (IE 256x256 textures and no props). Or even a hl1 mapping contest.

    Yes please!

  • hamst3r
    • January 8, 2007 at 3:31 AM
    • #57

    I'm down for a hl1 mapping conest...

  • ⌐■_■
    • January 8, 2007 at 6:56 AM
    • #58
    Quote from hamst3r

    I'm down for a hl1 mapping conest...

  • Minos
    • January 8, 2007 at 3:09 PM
    • #59

    What about a CS1.6 contest, we can decide a theme and have a short time limit (like a week or two). I talked to some people and they seem to like the idea. Someone else will have to take care of this though, since I suck at organizing contests

  • Evert
    • January 8, 2007 at 3:15 PM
    • #60

    No fucking CS, let's do HlDM instead, so much more fun, and more style is accepted~~

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